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G Wargaming Rules Publishers, a directory listed alphabetically for the letter G, their locations and opening times plus contact details. Would you like your Rules Company to be listed? Create an account to submit your website for ‘FREE

Great Escape Games
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Great Escape Games is the publisher of Dead Man's Hand, Old West gaming and figures, The Chicago Way, Iron Cross, Sword & Spear, Clash of Empires, rules for Ancient & Medieval wargaming, and Rules of Engagement, rules for WWII wargaming. GEG also sells hobby products such as models, basing materials and specialist modelling materials.

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07908 119200
Business Address
Great Escape Games
15 Trade Street
Cardiff
Green Dragon Hobbies
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Green Dragon Hobbies, wargames rules publisher some of our titles Beneath a Moonlit Sky, Fire & Maneuver, Into the Abyss, Mano-a-Mano and Tachikaze.


Beneath a Moonlit Sky, A supplemental set of Night Fighter rules for WW2 air combat.  This system should be compatible with just about any table top rules system using hexes for movement.  With just enough uncertainty added to give the feel of fighting in the dark, hunters and intruders make their way through the night sky, tracking incoming bombers intent on hitting their targets


Fire & Maneuver v4.1, The Second World War saw many new innovations to combat: new weapons from jets to atomic bombs, new tactics and doctrine, and innovations which replaced many old traditions.  But through it all, the infantryman remained the one indispensable item on the battlefield. 


Into the Abyss, Into the Abyss is the first supplement to the Fire and Maneuver skirmish rule system.  Covering the 1939 invasion of Poland, it brings in new squads, weapons, and vehicles from the early days of World War 2.  This is not a stand alone, and a copy of Fire and Maneuver is needed.


Mano-a-Mano, Mano-a-Mano is a fast, universal game system that can be used for skirmish or role playing games.  It is mainly concerned with movement, combat, morale, and other connected actions, with lots of detail on gambling, travelling, swag...it's all there.   The rest is left to your imagination.   So, you can rob the town bank, chase banditos as part of a posse, or fight off an Apache war party.


Tachikaze, A Rowdy Time in the Far East.  Tachikaze is a role playing adventure game set in old Japan during the Tokugawa shogunate, from 1600 to 1850.  Embracing the flavor of your favorite Samurai movies, Tachikaze contains a detailed combat system that, like it's cousin Mano-a-Mano, can lead to quick death for a character who is not prepared. 


Green Dragon Hobbies

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For the tabletop miniature wargamer we carry ship models from the Fantasy Fleets Reptilian, Undead, Human, or Steam range of model warships, approximately 1:1200 scale.

For the WWII miniature wargamers, we have the simplest WWII rules set ever written, WWII Wargaming for Young and Old.

For boardgamers, we have (new) Corregidor scenarios "Siege of the Rock" and "Retaking of the Rock" made for the WWII board game "Memoir '44" from Days of Wonder (tm).

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Green Forest Trading Company
Green Forest Games
20 Osgood Road
Milford, NH 03055
United States
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Gripping Beast produce high quality 28mm Metal and Plastic Miniatures for painting and playing, from different eras which include Vikings, Saxons, Saga and from the first crusade.


Gripping Beast was founded in 1996. The company currently based at Beast Towers in Evesham. Far from the traditional “lead belt” of miniature companies in and around the Nottingham area.


At Gripping Beast we cover a wide range of historical periods. Ranging from the Wars of the Diadochi, to the Crusades and even the Gallipoli Campaign of the First World War. As we only produce miniature ranges that interest us. We are able to ensure that we get high quality. Historically accurate and complete ranges that we are proud to sell and that our customers can buy into with confidence.


As one of our major loves is the Viking Age (just look at the range of figures & accessories we do for the period!). We are especially proud to be working with our good friends at Studio Tomahawk as the producer of the official SAGA miniatures range.


We are keen supporters of the hobby side of things. As well as supporting tournaments and campaign days around the world. Including SAGA Melee events. If interested in attending, keep an eye on our Facebook page, as places go fast!


Our 28mm ranges cover the periods of the



Hundred Years War


Wars of the Roses


War of the Spanish Succession


Late 17th Century


Jacobite Rebellion


French Indian wars


Seven Years War


American War of Independence


Napoleonic.


Wars of the Diadochi


Crusades


First World War


Vikings


Gripping Beast Ltd is very pleased to announce its acquisition of the ranges designed and manufactured Front Rank Figurines.

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01386 761511
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Business Address
Gripping Beast
Unit 8 Briar Close Business Park
Evesham
Worcestershire
WR11 4JT
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GT Publishing - Rules for Gamers, not Lawyers, Our rules are intended to encourage enjoyment of the game. The OBJECT of the game may be to win by achieving a certain objective, but the PURPOSE of every game is to have fun!


Above the Clouds!


Above the Clouds! is a set of air-combat miniature wargame rules for fighting large air battles from the late 1930s through the 1950s. 


The rules are intended to produce a free-flowing and fast game to represent air combat.  Although air warfare is a very technical form of combat, rules which focus too much on the technical details quickly lose the "feel" of air combat by turning the game into a slow, plodding simulation where seconds of combat time require hours of game time to resolve. 


Commit the Garde! is intended to simulate battles of the Napoleonic wars on the grandest of scales. 


Entire epic battles are represented; no longer must the players extrapolate the results of the entire battle of Waterloo based upon their game's recreation of the fight for the garden gate at Hougoumont. 


Players represent the highest level leaders in any given battle, and as such make the decisions that will shape the entire battle. 


Gone are the minutiae which their historical counterparts left to their subordinates, your focus is on your army's brigades, not on the battalions and squadrons.


Damn the Torpedoes, is a fast-moving intuitive game of naval combat during the American Civil War.  


Players do not need to have a nautical background to maneuver their ships, and the do not need to have degree in algebra to fire their cannons—all they need are a few miniatures (or carboard counters) a few dice (D6 through D20), a tape measure, and a horizontal surface (4’4’ is plenty).


The rules are intended to allow friends sit down and play a fun, fast game with feel for the period, to make tactical decisions about employing their ships and reacting to the enemy’s similar decisions, while providing a satisfactory gaming experience.


Flank the Tiger, Frustrated in my efforts to write the “perfect” set of World War II rules I decided what most people want from a World War II game is Tanks, lots of TANKS. 


Therefore, I embarked on this project and it has been a lot of fun.  To be fair, there are a lot of rule sets which more accurately capture the combined arms nature of World War II combat, but these rules do not pretend to be one of them.


GT Publishing

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