Wargaming Rules Publishers

Wargaming Rules Publishers a directory listed alphabetically for Wargames Rules Publishers their locations and opening times plus contact details. Would you like your Rules Company to be listed? Create an account to submit your website for ‘FREE

2D6 Wargaming
Business Name
Long Business Description

2D6 Wargaming creating high quality 6mm scale pewter miniatures and the rules to use them.

Business Website Address
6d6 Fireball
Business Name
Long Business Description


6d6 Fireball create and publish tabletop role-playing games (RPGs) for people who like fast, light games which promote role-playing and creativity.


Established 2008


6d6 (then called 6d6 Fireball) started because a couple of gamers (Chris Tregenza and Rob Grimly) wanted to take their hobby to the next level. Rather than producing 28mm miniatures and writing games just for themselves, they want to share them with the world (for a modest fee). We launched a blog and a small range of figures which people liked but not many people purchased.


Over the the next couple of years 6d6’s focus shifted to publishing adventures, initially to promote the figures. Our oldest adventure (Savage Island) started life as D&D 3.5 demonstrate game featuring monsters and pre-gen characters from our figure range. The trouble was, D&D was too restrictive and like many gamers, Chris always had a desire to created his own game system.


1st Edition 6d6 RPG


The first published version of the 6d6 RPG was a radical departure from other games. It used a unique card based mechanic and was supported by the 6d6 Online system which help players create their own cards. People loved the game, it offered freedom and flexibility with just enough crunch. However, the production and postage costs were phenomenal, even a basic adventure required hundreds of cards for the pre-gens and it wasn’t viable as a product.


The Kickstarter Years


The solution was simple. Take the core ideas behind the 1st edition (combining advantages and moving cards) and turn them into a form we could publish in a traditional book and character sheet. It turned out the solution was easy. Rather than cards which the players move around there are tokens a character moves around to indicate which advantages they are combining on the character sheet. Add in a few more refinements based on the hundreds of hours of play testing we had done with the 1st edition and the 2nd Edition 6d6 RPG was born.


Kickstarter Number 1


In 2012 we launched a Kickstarter to publish the 2nd edition of the 6d6 RPG and republish updated versions of our existing adventures (Savage Island, Mince Pies & Murder, Quantum Flux and Outbreak. We also hit our stretch goals so we added an expanded bestiary (100 Monster Bestiary), an expanded modern settings (Dungeon of Demon Strata and The Road To Petra.


The truth is that we bit off more than we can chew with the Kickstarter. Writing the updated and expanded books was easy but we were also raising the quality of our production. The editing and layout of books took much, much longer than anticipated and the Kickstarter was delivered late but we did deliver and everyone got what they paid for.


Kickstarter Number 2


In 2015 we launched our second RPG kickstarter – Age of Legends. This project had been in development from 2011, back in the card-based days of the 1st edition but as the system evolved, so did Age of Legends. This was the first full setting book for the 6d6 RPG and it funded in just over a day.

Business Website Address
Business Address
6d6 RPG
14 Endsleigh Gardens
Beeston
Nottingham
NG9 2HD
93 Games Studio
Business Name
Long Business Description

93 Games Studio is a roleplaying game publishing company based out of Raceland, Ky. We are dedicated to bringing the most realistic games ever. Whether it is an RPG or a Tactical Wargame, we will make you feel as if you were in the game.

Our main RPG is called The Swing. It uses the highly realistic Step System, which provides a high level of detail throughout the game. Character Creation is focused on defining well-rounded, believable characters. Combat is deadly, scary and dangerous, as in real life. The freeform Magic system is based on the Thelemic principles of WILL and Love, derived from Aleister Crowley's vision of Magick as "the Science and Art of causing Change to occur in conformity with Will." The system encourages players to use out-of-game "real-world" information to shape the game world.

In 2006, we acquired the license to produce the next official edition of Twilight: 2000 (3rd edition). This new edition of Twilight (Twilight: 2013) will use our present timeline of events and the current state of world affairs as the precursors to a devastating and chaotic WWIII. It will use an improved game system with plans to include modernized and streamlined features from older versions. We have several fan features, such as a developer's blog and a chance to become one of several signature characters of the game. We are looking forward to a 2007 release for Twilight: 2013.

In addition to these, we produce supplements for OGL systems (D20 and vsM). We also have two lines of children's games out (Dress Up and FLASHBALL). Lastly we carry a line of clip art for both personal and commercial use from several artists.

Business Website Address
Long Business Description

A & A Game Engineering was started up by Andrew Finch ("A") and Alan Butler ("the other A") in 1995. Both are long term wargamers and, having failed to find rules that provided a good game that could be played to a conclusion in the time available, set themselves the task of providing these to the wargaming world.

We are both long standing members of Tunbridge Wells Wargames Society.

Our Philosophy

Since we started our business publishing rules we have seen a big change in the style of rules available to the wargaming community. Most sets of rules were the product of a small number of players who had come together at various events and had formed groups who set about publishing rules, which became what could be termed standard sets. These were used for many years at annual competitions, so all players who were participating knew how the games were played. These products were usually in booklet form with little or no illustration.

More recently the hobby expanded with a number of companies producing much larger glossy hardback books, which set a new standard. What used to be a hobby that was centred on historical battles has expanded into one where fantasy and science fiction also have their place. Over time these sets of rules have become the new standard at competitions.

When we started our business, our rules were developed for use between a small group of players at our local wargame society. After a while a suggestion was made that we could market our products, albeit in a small way, selling them at wargame shows that we were attending as a society, often demonstrating the use of the rules in the games we presented. The aim has always been to have a set of rules which played to a conclusion within around 2-3 hours of actual gaming during an afternoon at a meeting. While the actual meetings in those days lasted about 5 hours, you have to allow for the coffee breaks and chats with other members.

From the outset we seem to have concentrated our efforts on areas where there was and still is not really a great choice of easily playable sets of rules: in the air and on the sea. There are quite a few offerings in both these categories, but these all seem to be either hideously complex and/or require the use of an umpire. Our view of this hobby of ours is that we want a game which is fun, feels right and gives the right result in the end. Games played using our rules should not be regarded as simulations. Leave that to the computer.

The most significant change for us was transferring our range into electronic format in the form of PDFs, which can be downloaded and cuts the cost both for us and for the customer. To enable us to do this, we work together with Wargame Vault, part of the US-based OneBookShelf organisation. Distribution of our products could now be global, rather than limited to just the United Kingdom. Having moved away from carrying a stock of printed copies, the next step was to embrace the concept of Print on Demand. This allows you to have a nice shiny copy of the rules to use in a game, but also allows us to provide stock to wargames traders who sell our products at shows or by mail order.

There are a number of such sites now in operation and many classic wargame producers have stopped printing their rules and placed them as downloads, some free where they are supporting a specific metal product and some where payment is required.

Research

When we started out, research was largely based on available technical books, such as most wargamers had in their collections if they were starting in the hobby in the late 1960's, as we were. Many of those books are now long out of print, but thankfully we either kept our copies, or tracked them down thanks to the Internet. Of course in recent years, the Internet itself has become a valuable resource. You can now track down all manner of research which delves into quite interesting and complicated analyses of weapons, armour, battles, and other factors which have had an effect on the outcome of conflicts in history.

When carrying out research, it is interesting to make use of resources such as Wikipedia. While this can in some areas be regarded as less than reliable, in the area of technical information, it can be invaluable. There is now so much more information being shared via this resource that was unavailable as recently as 10 years ago. It can also be amusing to find, as we have done many times, mistakes made in recording information decades ago still being presented as facts. It is therefore necessary to cross check through several data sources to establish whether some little piece of data can be believed. These hidden mistakes usually come to light when you have carried out a series of calculations and a figure appears in the results which is completely off the scale, when compared with the rest.

As we have developed sets of rules over the years we have collated several large databases, which are useful to use when we set about reviewing some of our earlier products. As new data comes to light, we also take care to make sure that we correct game data where required, or add new game data to widen the scope of the rules.

Publishing for other authors

When we started out, the rules were devised by the two of us. Through our wargames society we played other games with home-grown rules, and developed these, with the agreement of the authors, adding them to our product range. As time went on, other authors contacted us, asking if we would be interested in publishing their work, further expanding the range.

When we work with other authors, we support them in the development of their rules, making suggestions in areas where we feel that the flow of the game could be improved, and seeking clarification about rule mechanisms. It is often our experience that games will play very easily if the author is present at the time, because he may contribute some information about how the game works. If the author is not present then it can be that some vital aspect of the rules is absent, because it has not been "committed to paper".

What happens to the final product is a decision that must be made when we start work on such projects. If the final result is going to be marketed by the author, then we would charge a one-off project development fee. If the final product is going to be added to our product range, then a contract will be drawn up between us and the author, which defines the annual royalties that will be paid on each item sold.

Business Website Address
Business Address
A & A Game Engineering
Flat 20
Shrublands Court

Mill Crescent
Tonbridge
Kent
TN9 1PH
Abandoned Mind Games
Business Name
Long Business Description

Abandoned Mind Games miniature tabletop gaming miniatures and RPG and miniature tabletop gaming rules.

Business Website Address
Business Phone Number
845 418 1551
Business Address
58 Woodside Circle
Torrington
Connecticut
06790-2238
United States
Aberrant Games
Business Name
Long Business Description


Aberrant Games was formed with the goal of creating the very best of science fiction gaming set in detailed original universes. Our mission is to take our players to new and exciting worlds by way of fun, easy-to-learn games with infinite possibilities.


As our name suggests, we are not afraid to be different or to deviate from the norm, and this is reflected in our products. Rezolution is a cyberpunk miniatures game set in a dystopian future on the brink of interstellar contact. The rich unique setting, high quality sculpted miniatures and easy-to-learn rules has made it simple to attract new players and keep established ones. With minimal time in the market, Rezolution has had a deep impact and has been nominated for four Origins Awards for Best Miniature Line and Best Miniature Rules, as well as numerous other awards.


If you are looking for the unexpected or the unusual… Welcome, friend and enter the worlds of Aberrant.

Business Website Address
Ad Astra Games
Business Name
Long Business Description


Ad Astra Games produces games science fiction, air combat, and even little RPGs. Many of our games, following from Attack Vector: Tactical through Birds of Prey and Squadron Strike, use 3D movement. Our games have won industry awards and rave reviews from places as diverse as Undefeated and Scientific American. We also produce licensed products, such as Power Projection: Fleets and the upcoming Squadron Strike: Traveller.

Business Website Address
Business Address
137 1st St #3
Troy
NY 12180
United States
Long Business Description

Aerodrome is a miniatures game of aerial combat during World War I. Players take on the role of biplane pilots and tail gunners dog fighting their way through the gray skies of Europe during the war to end all wars.

Business Website Address
Business Address
P.O. Box 4251
Burlingame
California 94011-4251
United States
Age of Eagles
Business Name
Long Business Description

Age of Eagles (AOE) II, a series of miniature wargaming rules, developed from the popular ACW rules by Richard Hasenauer. Browse and you will find online purchasing, support for AOE, expansions,  free downloads to include scenarios, charts and more.

Business Website Address
Business Phone Number
717 805 6010
Business Tags
Business Address
607 Riverstix Lane
Mechanicsburg
PA 17050
United States
Amarillo Design Bureau Inc
Long Business Description


Amarillo Design Bureau creates and publishes board games and roleplaying games games based on the Original Series of Star Trek. We have a contract with Paramount Pictures to do so.


Star Fleet Universe


Welcome to the Star Fleet Universe, where thousands of people boldly explore new worlds and new situations every day. Its readily apparent that its based on The Original Series of Star Trek. And is produced under contracts with Paramount and with Franz Joseph Designs.


While not necessarily "canon trek", the Star Fleet Universe is a rich and vast playground. Its home to a number of game systems, and must be consistent since gamers would get upset if we were to change the rules, history, background, and technology every time a fiction writer needs a new plot device.


We do, by the way, publish a lot of fiction in our. CAPTAIN'S LOG series, some of which is regarded as among the best published for this genre.


When we began publishing (back in 1979). Star Trek was a half-forgotten old television show popular as an afternoon re-run in college towns.


Before the franchise returned to life


We produced much new material before the franchise returned to life. And have continued to be one of the two largest producers of new history, starships, characters, and technology. (the other being Paramount itself).


As Paramount began producing new materials, the. Star Trek Universe and Star Fleet Universe began to diverge, but remained strongly linked.


We did not change our games to match their later productions, and they did not change their television series or movies to match our games. But the driving force behind the genre continued to keep the two universes very close indeed.


We have no Cardassians or Breen or Dominion. (these were created after our contract was signed). But we do have Andromedans and Hydrans and Lyrans.


Our Klingons have smooth foreheads, and remain based. (as the original Klingons were). On the ruthless Soviets or Nazis rather than becoming mystical Ninja warriors.


Romulans have cloaking devices (as do some of the Orion Pirates) but the Klingons do not. Romulans use some Klingon-built warships, but mostly build their own superbly crafted starships.


The Gorns. (seen in only one original episode) have become friends with the Federation, while the. Tholians remain fiercely neutral in that they won't allow anybody into their territory.


The point of a gaming universe is the games! Here is a quick summary:


Star Fleet Battles is the flagship of the Star Fleet Universe. It is a game of ship-vs-ship combat in the 23rd century.


When playing Star Fleet Battles, you take command of a starship, squadron, or even an entire fleet of the Federation. The Klingon Empire, or the Romulan Star Empire. Plus over a dozen other empires, each with their own unique style of combat, starships, weapons, technology, and culture.


Federation Commander is the full-color fast-playing game of starship combat.


For a fast-playing full-color card game of starship combat, check out Star Fleet Battle Force. The game can be taught in 10 minutes and played in an hour.


For a more detailed look at the universe, the Prime Directive. Series of role-playing books provides a wealth of background. (maps, governments, religions, legal systems, and everything else). About dozens of new civilizations. Plus the option to actually explore the universe as an adventurer, researcher, pirate, or military officer.


You can read the books for the background, or use the role-playing rules to explore strange new worlds.


Federation & Empire is the strategic game of the Star Fleet Universe. It is a game of empires in the 23rd century.


When playing Federation & Empire. You take the imperial throne of the Klingon Empire, or the Romulan Star Empire, or of other empires, or even the Chairmanship of the United Federation of Planets! You have total command of your empire's economy, production, strategy, and operations.


Amarillo Design Bureau product list



A Call to Arms: Star Fleet


A Call to Arms: Star Fleet, Book Two



Federation & Empire


F&E Tactical Operations


F&E Combined Operations 2021


F&E Planetary Operations 2021


F&E Civil Wars double-sided and single-sided counter sheets


F&E Counter sheet Tango


F&E Jumbo Aux 80 Counter sheet


F&E TacOps Counter Pack



Roleplaying


GURPS Romulans 2021


Klingon Warrior Figure



Star Fleet Battles


Cadet Training Handbook Reprint Edition


Module R4J


Module R4T


R4T Counter sheet


R4J Counter sheet


Tholian Master Starship Book



Starmada


Battleships Armada Unity


Amarillo Design Bureau

Business Website Address
Business Phone Number
806-351-1950
Business Address
Amarillo Design Bureau Inc
1504 SW 10th Ave
Amarillo, TX 79101
United States