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A Wargaming Rules Publishers, a directory listed alphabetically for the letter A, their locations and opening times plus contact details. Would you like your Rules Company to be listed? Create an account to submit your website for ‘FREE

Long Business Description

A & A Game Engineering was started up by Andrew Finch ("A") and Alan Butler ("the other A") in 1995. Both are long term wargamers and, having failed to find rules that provided a good game that could be played to a conclusion in the time available, set themselves the task of providing these to the wargaming world.

We are both long standing members of Tunbridge Wells Wargames Society.

Our Philosophy

Since we started our business publishing rules we have seen a big change in the style of rules available to the wargaming community. Most sets of rules were the product of a small number of players who had come together at various events and had formed groups who set about publishing rules, which became what could be termed standard sets. These were used for many years at annual competitions, so all players who were participating knew how the games were played. These products were usually in booklet form with little or no illustration.

More recently the hobby expanded with a number of companies producing much larger glossy hardback books, which set a new standard. What used to be a hobby that was centred on historical battles has expanded into one where fantasy and science fiction also have their place. Over time these sets of rules have become the new standard at competitions.

When we started our business, our rules were developed for use between a small group of players at our local wargame society. After a while a suggestion was made that we could market our products, albeit in a small way, selling them at wargame shows that we were attending as a society, often demonstrating the use of the rules in the games we presented. The aim has always been to have a set of rules which played to a conclusion within around 2-3 hours of actual gaming during an afternoon at a meeting. While the actual meetings in those days lasted about 5 hours, you have to allow for the coffee breaks and chats with other members.

From the outset we seem to have concentrated our efforts on areas where there was and still is not really a great choice of easily playable sets of rules: in the air and on the sea. There are quite a few offerings in both these categories, but these all seem to be either hideously complex and/or require the use of an umpire. Our view of this hobby of ours is that we want a game which is fun, feels right and gives the right result in the end. Games played using our rules should not be regarded as simulations. Leave that to the computer.

The most significant change for us was transferring our range into electronic format in the form of PDFs, which can be downloaded and cuts the cost both for us and for the customer. To enable us to do this, we work together with Wargame Vault, part of the US-based OneBookShelf organisation. Distribution of our products could now be global, rather than limited to just the United Kingdom. Having moved away from carrying a stock of printed copies, the next step was to embrace the concept of Print on Demand. This allows you to have a nice shiny copy of the rules to use in a game, but also allows us to provide stock to wargames traders who sell our products at shows or by mail order.

There are a number of such sites now in operation and many classic wargame producers have stopped printing their rules and placed them as downloads, some free where they are supporting a specific metal product and some where payment is required.

Research

When we started out, research was largely based on available technical books, such as most wargamers had in their collections if they were starting in the hobby in the late 1960's, as we were. Many of those books are now long out of print, but thankfully we either kept our copies, or tracked them down thanks to the Internet. Of course in recent years, the Internet itself has become a valuable resource. You can now track down all manner of research which delves into quite interesting and complicated analyses of weapons, armour, battles, and other factors which have had an effect on the outcome of conflicts in history.

When carrying out research, it is interesting to make use of resources such as Wikipedia. While this can in some areas be regarded as less than reliable, in the area of technical information, it can be invaluable. There is now so much more information being shared via this resource that was unavailable as recently as 10 years ago. It can also be amusing to find, as we have done many times, mistakes made in recording information decades ago still being presented as facts. It is therefore necessary to cross check through several data sources to establish whether some little piece of data can be believed. These hidden mistakes usually come to light when you have carried out a series of calculations and a figure appears in the results which is completely off the scale, when compared with the rest.

As we have developed sets of rules over the years we have collated several large databases, which are useful to use when we set about reviewing some of our earlier products. As new data comes to light, we also take care to make sure that we correct game data where required, or add new game data to widen the scope of the rules.

Publishing for other authors

When we started out, the rules were devised by the two of us. Through our wargames society we played other games with home-grown rules, and developed these, with the agreement of the authors, adding them to our product range. As time went on, other authors contacted us, asking if we would be interested in publishing their work, further expanding the range.

When we work with other authors, we support them in the development of their rules, making suggestions in areas where we feel that the flow of the game could be improved, and seeking clarification about rule mechanisms. It is often our experience that games will play very easily if the author is present at the time, because he may contribute some information about how the game works. If the author is not present then it can be that some vital aspect of the rules is absent, because it has not been "committed to paper".

What happens to the final product is a decision that must be made when we start work on such projects. If the final result is going to be marketed by the author, then we would charge a one-off project development fee. If the final product is going to be added to our product range, then a contract will be drawn up between us and the author, which defines the annual royalties that will be paid on each item sold.

Business Website Address
Business Address
A & A Game Engineering
Flat 20
Shrublands Court

Mill Crescent
Tonbridge
Kent
TN9 1PH
Abandoned Mind Games
Business Name
Long Business Description

Abandoned Mind Games miniature tabletop gaming miniatures and RPG and miniature tabletop gaming rules.

Business Website Address
Business Phone Number
845 418 1551
Business Address
58 Woodside Circle
Torrington
Connecticut
06790-2238
United States
Aberrant Games
Business Name
Long Business Description


Aberrant Games was formed with the goal of creating the very best of science fiction gaming set in detailed original universes. Our mission is to take our players to new and exciting worlds by way of fun, easy-to-learn games with infinite possibilities.


As our name suggests, we are not afraid to be different or to deviate from the norm, and this is reflected in our products. Rezolution is a cyberpunk miniatures game set in a dystopian future on the brink of interstellar contact. The rich unique setting, high quality sculpted miniatures and easy-to-learn rules has made it simple to attract new players and keep established ones. With minimal time in the market, Rezolution has had a deep impact and has been nominated for four Origins Awards for Best Miniature Line and Best Miniature Rules, as well as numerous other awards.


If you are looking for the unexpected or the unusual… Welcome, friend and enter the worlds of Aberrant.

Business Website Address
Ad Astra Games
Business Name
Long Business Description


Ad Astra Games produces games science fiction, air combat, and even little RPGs. Many of our games, following from Attack Vector: Tactical through Birds of Prey and Squadron Strike, use 3D movement. Our games have won industry awards and rave reviews from places as diverse as Undefeated and Scientific American. We also produce licensed products, such as Power Projection: Fleets and the upcoming Squadron Strike: Traveller.

Business Website Address
Business Address
137 1st St #3
Troy
NY 12180
United States
Long Business Description

Aerodrome is a miniatures game of aerial combat during World War I. Players take on the role of biplane pilots and tail gunners dog fighting their way through the gray skies of Europe during the war to end all wars.

Business Website Address
Business Address
P.O. Box 4251
Burlingame
California 94011-4251
United States
Age of Eagles
Business Name
Long Business Description

Age of Eagles (AOE) II, a series of miniature wargaming rules, developed from the popular ACW rules by Richard Hasenauer. Browse and you will find online purchasing, support for AOE, expansions,  free downloads to include scenarios, charts and more.

Business Website Address
Business Phone Number
717 805 6010
Business Tags
Business Address
607 Riverstix Lane
Mechanicsburg
PA 17050
United States
Amarillo Design Bureau Inc
Long Business Description


Amarillo Design Bureau creates and publishes board games and roleplaying games games based on the Original Series of Star Trek. We have a contract with Paramount Pictures to do so.


Star Fleet Universe


Welcome to the Star Fleet Universe, where thousands of people boldly explore new worlds and new situations every day. Its readily apparent that its based on The Original Series of Star Trek. And is produced under contracts with Paramount and with Franz Joseph Designs.


While not necessarily "canon trek", the Star Fleet Universe is a rich and vast playground. Its home to a number of game systems, and must be consistent since gamers would get upset if we were to change the rules, history, background, and technology every time a fiction writer needs a new plot device.


We do, by the way, publish a lot of fiction in our. CAPTAIN'S LOG series, some of which is regarded as among the best published for this genre.


When we began publishing (back in 1979). Star Trek was a half-forgotten old television show popular as an afternoon re-run in college towns.


Before the franchise returned to life


We produced much new material before the franchise returned to life. And have continued to be one of the two largest producers of new history, starships, characters, and technology. (the other being Paramount itself).


As Paramount began producing new materials, the. Star Trek Universe and Star Fleet Universe began to diverge, but remained strongly linked.


We did not change our games to match their later productions, and they did not change their television series or movies to match our games. But the driving force behind the genre continued to keep the two universes very close indeed.


We have no Cardassians or Breen or Dominion. (these were created after our contract was signed). But we do have Andromedans and Hydrans and Lyrans.


Our Klingons have smooth foreheads, and remain based. (as the original Klingons were). On the ruthless Soviets or Nazis rather than becoming mystical Ninja warriors.


Romulans have cloaking devices (as do some of the Orion Pirates) but the Klingons do not. Romulans use some Klingon-built warships, but mostly build their own superbly crafted starships.


The Gorns. (seen in only one original episode) have become friends with the Federation, while the. Tholians remain fiercely neutral in that they won't allow anybody into their territory.


The point of a gaming universe is the games! Here is a quick summary:


Star Fleet Battles is the flagship of the Star Fleet Universe. It is a game of ship-vs-ship combat in the 23rd century.


When playing Star Fleet Battles, you take command of a starship, squadron, or even an entire fleet of the Federation. The Klingon Empire, or the Romulan Star Empire. Plus over a dozen other empires, each with their own unique style of combat, starships, weapons, technology, and culture.


Federation Commander is the full-color fast-playing game of starship combat.


For a fast-playing full-color card game of starship combat, check out Star Fleet Battle Force. The game can be taught in 10 minutes and played in an hour.


For a more detailed look at the universe, the Prime Directive. Series of role-playing books provides a wealth of background. (maps, governments, religions, legal systems, and everything else). About dozens of new civilizations. Plus the option to actually explore the universe as an adventurer, researcher, pirate, or military officer.


You can read the books for the background, or use the role-playing rules to explore strange new worlds.


Federation & Empire is the strategic game of the Star Fleet Universe. It is a game of empires in the 23rd century.


When playing Federation & Empire. You take the imperial throne of the Klingon Empire, or the Romulan Star Empire, or of other empires, or even the Chairmanship of the United Federation of Planets! You have total command of your empire's economy, production, strategy, and operations.


Amarillo Design Bureau product list



A Call to Arms: Star Fleet


A Call to Arms: Star Fleet, Book Two



Federation & Empire


F&E Tactical Operations


F&E Combined Operations 2021


F&E Planetary Operations 2021


F&E Civil Wars double-sided and single-sided counter sheets


F&E Counter sheet Tango


F&E Jumbo Aux 80 Counter sheet


F&E TacOps Counter Pack



Roleplaying


GURPS Romulans 2021


Klingon Warrior Figure



Star Fleet Battles


Cadet Training Handbook Reprint Edition


Module R4J


Module R4T


R4T Counter sheet


R4J Counter sheet


Tholian Master Starship Book



Starmada


Battleships Armada Unity


Amarillo Design Bureau

Business Website Address
Business Phone Number
806-351-1950
Business Address
Amarillo Design Bureau Inc
1504 SW 10th Ave
Amarillo, TX 79101
United States
Ambush Alley Games
Business Name
Long Business Description


Ambush Alley Games was founded in 2007 with the release of our first game, Ambush Alley. That little game packed a lot of punch and soon became a favorite for war-gamers interested in modern, asymmetric urban conflicts. We followed Ambush Alley up with Ambush Z, which pitted SpecOps teams against hordes of zombies, and Force on Force, which expanded the basic mechanisms of Ambush Alley onto the more traditional, kinetic battlefield.


The success of Force on Force attracted the attention of Osprey Publishing, who engaged with us to publish Osprey editions of both Force on Force and our science fiction rule set, Tomorrow's War (both of which were nominated for Origins Awards in 2011). In conjunction with Osprey, we published eight Force on Force source books covering modern theaters of war ranging from mid-century colonial wars in Africa to cutting edge Special Operations in the 21st century.


Today, Ambush Alley Games continues to support our existing games and is hard at work on new rule sets that will bring new eras and scales of gaming to our fans. As always, our sights are set on the future!

Business Website Address
Business Address
2025 W. Broadway Avenue
Enid
Oklahoma
73703
United States
Antimatter Games
Business Name
Long Business Description

Antimatter Games producers of DeepWars, 28mm scale miniatures combat in the abyssal depths of the sea.

Started in 2010, Antimatter Games is dedicated to producing quality tabletop games with rules that are quick to pick up and play but still have tactical depth, as well as miniatures and scenery with top level sculpting and casting. AntiMatter Games strives for the highest quality and we hope that you enjoy our products.

Business Website Address
Anvil 8 Games
Business Name
Long Business Description


We are Anvil 8 Games – an amicable and dynamic collective of gamers. With an innovative approach to game mechanics and a steadfast determination to make our vision breathe.


Anvil 8 Games began in 2015 with the launch of our miniatures board game Aetherium. (just launched its fifth expansion). And continues with the release of our fast-action card game, Front Line – No Komrades! which itself has a new expansion Oxna Bears All!


From the outset, we have demonstrated our ambition and motivation. We dedicated to the creation of top-shelf quality in our games. Both in terms of modern game design and tangible production value.

Business Website Address