Role Playing Games

6d6 Fireball
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6d6 Fireball create and publish tabletop role-playing games (RPGs) for people who like fast, light games which promote role-playing and creativity.


Established 2008


6d6 (then called 6d6 Fireball) started because a couple of gamers (Chris Tregenza and Rob Grimly) wanted to take their hobby to the next level. Rather than producing 28mm miniatures and writing games just for themselves, they want to share them with the world (for a modest fee). We launched a blog and a small range of figures which people liked but not many people purchased.


Over the the next couple of years 6d6’s focus shifted to publishing adventures, initially to promote the figures. Our oldest adventure (Savage Island) started life as D&D 3.5 demonstrate game featuring monsters and pre-gen characters from our figure range. The trouble was, D&D was too restrictive and like many gamers, Chris always had a desire to created his own game system.


1st Edition 6d6 RPG


The first published version of the 6d6 RPG was a radical departure from other games. It used a unique card based mechanic and was supported by the 6d6 Online system which help players create their own cards. People loved the game, it offered freedom and flexibility with just enough crunch. However, the production and postage costs were phenomenal, even a basic adventure required hundreds of cards for the pre-gens and it wasn’t viable as a product.


The Kickstarter Years


The solution was simple. Take the core ideas behind the 1st edition (combining advantages and moving cards) and turn them into a form we could publish in a traditional book and character sheet. It turned out the solution was easy. Rather than cards which the players move around there are tokens a character moves around to indicate which advantages they are combining on the character sheet. Add in a few more refinements based on the hundreds of hours of play testing we had done with the 1st edition and the 2nd Edition 6d6 RPG was born.


Kickstarter Number 1


In 2012 we launched a Kickstarter to publish the 2nd edition of the 6d6 RPG and republish updated versions of our existing adventures (Savage Island, Mince Pies & Murder, Quantum Flux and Outbreak. We also hit our stretch goals so we added an expanded bestiary (100 Monster Bestiary), an expanded modern settings (Dungeon of Demon Strata and The Road To Petra.


The truth is that we bit off more than we can chew with the Kickstarter. Writing the updated and expanded books was easy but we were also raising the quality of our production. The editing and layout of books took much, much longer than anticipated and the Kickstarter was delivered late but we did deliver and everyone got what they paid for.


Kickstarter Number 2


In 2015 we launched our second RPG kickstarter – Age of Legends. This project had been in development from 2011, back in the card-based days of the 1st edition but as the system evolved, so did Age of Legends. This was the first full setting book for the 6d6 RPG and it funded in just over a day.

Business Website Address
Business Address
6d6 RPG
14 Endsleigh Gardens
Beeston
Nottingham
NG9 2HD
93 Games Studio
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93 Games Studio is a roleplaying game publishing company based out of Raceland, Ky. We are dedicated to bringing the most realistic games ever. Whether it is an RPG or a Tactical Wargame, we will make you feel as if you were in the game.

Our main RPG is called The Swing. It uses the highly realistic Step System, which provides a high level of detail throughout the game. Character Creation is focused on defining well-rounded, believable characters. Combat is deadly, scary and dangerous, as in real life. The freeform Magic system is based on the Thelemic principles of WILL and Love, derived from Aleister Crowley's vision of Magick as "the Science and Art of causing Change to occur in conformity with Will." The system encourages players to use out-of-game "real-world" information to shape the game world.

In 2006, we acquired the license to produce the next official edition of Twilight: 2000 (3rd edition). This new edition of Twilight (Twilight: 2013) will use our present timeline of events and the current state of world affairs as the precursors to a devastating and chaotic WWIII. It will use an improved game system with plans to include modernized and streamlined features from older versions. We have several fan features, such as a developer's blog and a chance to become one of several signature characters of the game. We are looking forward to a 2007 release for Twilight: 2013.

In addition to these, we produce supplements for OGL systems (D20 and vsM). We also have two lines of children's games out (Dress Up and FLASHBALL). Lastly we carry a line of clip art for both personal and commercial use from several artists.

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Abandoned Mind Games
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Abandoned Mind Games miniature tabletop gaming miniatures and RPG and miniature tabletop gaming rules.

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845 418 1551
Business Address
58 Woodside Circle
Torrington
Connecticut
06790-2238
United States
Amarillo Design Bureau Inc
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Amarillo Design Bureau creates and publishes board games and roleplaying games games based on the Original Series of Star Trek. We have a contract with Paramount Pictures to do so.


Star Fleet Universe


Welcome to the Star Fleet Universe, where thousands of people boldly explore new worlds and new situations every day. Its readily apparent that its based on The Original Series of Star Trek. And is produced under contracts with Paramount and with Franz Joseph Designs.


While not necessarily "canon trek", the Star Fleet Universe is a rich and vast playground. Its home to a number of game systems, and must be consistent since gamers would get upset if we were to change the rules, history, background, and technology every time a fiction writer needs a new plot device.


We do, by the way, publish a lot of fiction in our. CAPTAIN'S LOG series, some of which is regarded as among the best published for this genre.


When we began publishing (back in 1979). Star Trek was a half-forgotten old television show popular as an afternoon re-run in college towns.


Before the franchise returned to life


We produced much new material before the franchise returned to life. And have continued to be one of the two largest producers of new history, starships, characters, and technology. (the other being Paramount itself).


As Paramount began producing new materials, the. Star Trek Universe and Star Fleet Universe began to diverge, but remained strongly linked.


We did not change our games to match their later productions, and they did not change their television series or movies to match our games. But the driving force behind the genre continued to keep the two universes very close indeed.


We have no Cardassians or Breen or Dominion. (these were created after our contract was signed). But we do have Andromedans and Hydrans and Lyrans.


Our Klingons have smooth foreheads, and remain based. (as the original Klingons were). On the ruthless Soviets or Nazis rather than becoming mystical Ninja warriors.


Romulans have cloaking devices (as do some of the Orion Pirates) but the Klingons do not. Romulans use some Klingon-built warships, but mostly build their own superbly crafted starships.


The Gorns. (seen in only one original episode) have become friends with the Federation, while the. Tholians remain fiercely neutral in that they won't allow anybody into their territory.


The point of a gaming universe is the games! Here is a quick summary:


Star Fleet Battles is the flagship of the Star Fleet Universe. It is a game of ship-vs-ship combat in the 23rd century.


When playing Star Fleet Battles, you take command of a starship, squadron, or even an entire fleet of the Federation. The Klingon Empire, or the Romulan Star Empire. Plus over a dozen other empires, each with their own unique style of combat, starships, weapons, technology, and culture.


Federation Commander is the full-color fast-playing game of starship combat.


For a fast-playing full-color card game of starship combat, check out Star Fleet Battle Force. The game can be taught in 10 minutes and played in an hour.


For a more detailed look at the universe, the Prime Directive. Series of role-playing books provides a wealth of background. (maps, governments, religions, legal systems, and everything else). About dozens of new civilizations. Plus the option to actually explore the universe as an adventurer, researcher, pirate, or military officer.


You can read the books for the background, or use the role-playing rules to explore strange new worlds.


Federation & Empire is the strategic game of the Star Fleet Universe. It is a game of empires in the 23rd century.


When playing Federation & Empire. You take the imperial throne of the Klingon Empire, or the Romulan Star Empire, or of other empires, or even the Chairmanship of the United Federation of Planets! You have total command of your empire's economy, production, strategy, and operations.


Amarillo Design Bureau product list



A Call to Arms: Star Fleet


A Call to Arms: Star Fleet, Book Two



Federation & Empire


F&E Tactical Operations


F&E Combined Operations 2021


F&E Planetary Operations 2021


F&E Civil Wars double-sided and single-sided counter sheets


F&E Counter sheet Tango


F&E Jumbo Aux 80 Counter sheet


F&E TacOps Counter Pack



Roleplaying


GURPS Romulans 2021


Klingon Warrior Figure



Star Fleet Battles


Cadet Training Handbook Reprint Edition


Module R4J


Module R4T


R4T Counter sheet


R4J Counter sheet


Tholian Master Starship Book



Starmada


Battleships Armada Unity


Amarillo Design Bureau

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Business Phone Number
806-351-1950
Business Address
Amarillo Design Bureau Inc
1504 SW 10th Ave
Amarillo, TX 79101
United States
Arion Games
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Arion Games produce role playing books and rules. Our books direct from us to you. Low postage costs and rapid despatch mean you get your books fast, and we gain another satisfied customer. We normally have most books in stock and will despatch next working day.

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Azukail Games is an independent publisher of role playing game supplements.

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Black Falcon Games LLC
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Black Falcon Games is the publisher of numerous exciting roleplaying game product lines for a variety of genres.
Consult one of our D-Percent random generator charts or assemble a printed map using ModuMaps or Modern Floor Plans. Populate your encounters or replace fallen characters with stat blocks from our Cohorts & Companions, Elite Enemies, Gruesome Gangs, Instant Character, Nemesis NPCs, and Wicked Wanderers lines.

Black Falcon Games products available now exclusively at DriveThruRPG

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Black Scrolls Games
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We at Black Scrolls Games are working on our products because they make our work easier as a Game Master, and game sessions are more enjoyable with them. We’ve forged all of our experience and knowledge we collected as Game Masters and 3D artists in the past years into these tiles and we hope you will enjoy them at least as much as we enjoyed working on them.

Hi, my name is Antal Kéninger, a graphic artist from Central Europe. I’m one of the guys behind Black Scrolls Games and I’ve been in the tabletop game business for seven years, working with other publishers and playing with friends on the weekend (when we all have time for it).

As you can see, I don’t really like the full top-down view. In most of my maps you can see the side of the walls, too. It makes the area look more alive, lets me add more details and make a “3D game” feeling for the players around the table.

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Brave Adventures
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Brave Adventures makes board games, card games, and paper miniatures and gaming supplements to be used with role-playing and tabletop strategy games.

Thank you for your interest in Brave Adventures. We are a collaborative publishing company that makes paper miniatures, free online generators, printable games, books, and more. Our products have been mentioned on Geek and Sundry and Geek Dad, and we have participated in several charity projects.

We love games and we want to share the stuff we make with you. We all have busy day jobs and families though, so this is a passion project for us. If you like what we do, please consider supporting us on Patreon or telling a friend. You can also find our products on DriveThruRPG. The more support we get, the more time and resources we can spend on projects.

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