GT Publishing

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GT Publishing - Rules for Gamers, not Lawyers, Our rules are intended to encourage enjoyment of the game. The OBJECT of the game may be to win by achieving a certain objective, but the PURPOSE of every game is to have fun!


Above the Clouds!


Above the Clouds! is a set of air-combat miniature wargame rules for fighting large air battles from the late 1930s through the 1950s. 


The rules are intended to produce a free-flowing and fast game to represent air combat.  Although air warfare is a very technical form of combat, rules which focus too much on the technical details quickly lose the "feel" of air combat by turning the game into a slow, plodding simulation where seconds of combat time require hours of game time to resolve. 


Commit the Garde! is intended to simulate battles of the Napoleonic wars on the grandest of scales. 


Entire epic battles are represented; no longer must the players extrapolate the results of the entire battle of Waterloo based upon their game's recreation of the fight for the garden gate at Hougoumont. 


Players represent the highest level leaders in any given battle, and as such make the decisions that will shape the entire battle. 


Gone are the minutiae which their historical counterparts left to their subordinates, your focus is on your army's brigades, not on the battalions and squadrons.


Damn the Torpedoes, is a fast-moving intuitive game of naval combat during the American Civil War.  


Players do not need to have a nautical background to maneuver their ships, and the do not need to have degree in algebra to fire their cannons—all they need are a few miniatures (or carboard counters) a few dice (D6 through D20), a tape measure, and a horizontal surface (4’4’ is plenty).


The rules are intended to allow friends sit down and play a fun, fast game with feel for the period, to make tactical decisions about employing their ships and reacting to the enemy’s similar decisions, while providing a satisfactory gaming experience.


Flank the Tiger, Frustrated in my efforts to write the “perfect” set of World War II rules I decided what most people want from a World War II game is Tanks, lots of TANKS. 


Therefore, I embarked on this project and it has been a lot of fun.  To be fair, there are a lot of rule sets which more accurately capture the combined arms nature of World War II combat, but these rules do not pretend to be one of them.


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