Iron Crown Enterprises has produced role playing, board, miniature, and collectible card games for over 20 years. Many of ICE’s better known products were related to JRR Tolkien’s world of Middle-earth, but the Role master rules system, and its science-fiction equivalent, Space master, have been the foundation of ICE’s business.
The Birth Of Ice
Old ICE logoICE was incorporated in 1980 after the principal founders graduated from the University of Virginia. ICE’s primary focus, then and now, was on non-electronic, or “table top”, role-playing games (RPG’s) marketed to the RPG hobbyist market. Iron Crown Enterprises Tolkien-based RPG, Middle-earth Roleplaying or “MERP”, was the second best selling fantasy RPG after Hasbro’s Dungeons & Dragons.
Iron Crown Enterprises products have been developed and refined over a thirty year period. And have achieved commercial and critical success. Selling over $35 million of game products. ICE products have been given several game of the year awards domestically. Including those from the Game Manufacturers Association (GAMA). They have also won several awards overseas
Harp, Cyradon And Shadow World Expansion
In December of 2001, ICE was purchased by Aurigas Aldebaron LLC, an intellectual property ownership company backed by several wealthy individuals. Aurigas licensed the Iron Crown intellectual property including the Iron Crown name, to a new company Mjolnir.
After 10 years of mixed results that included the industry-wide success of High Adventure Role Playing (HARP) and the accompanying gryphon world setting called Cyradon, as well as a reworking of Rolemaster and continued expansion of Shadow World, the management of Aurigas Aldebaron LLC decided to make a change, and in January of 2011 announced the transition of most of the systems and settings licenses to Guild Companion Publications Ltd.
Guild Companion Publications And The Return Of Iron Crown Enterprises
Guild Companion Publications logo Since taking over the reins, Guild Companion Publications Ltd (GCP Ltd). Has been very successful in releasing a number of new products. Restoring previously unavailable products and building the Iron Crown Enterprises fan base. Led by Company Director Nicholas Caldwell, the company has gone from strength to strength. After six years of steady growth, the decision made in late 2015 to merge Aurigas Alderbaron LLC. And Guild Companion Publications Ltd into one single company. Iron Crown Enterprises Ltd.
The merger has reduced administrative costs and allowed for more money to pumped back into creating new products, it has simplified contracts between the company and freelancers and it saves time, allowing the company directors to spend time on growing Iron Crown Enterprises and creating even more great role playing products.
As a single company with all team members working together to take ICE to even greater heights, everyone at Iron Crown Enterprises is very excited about the future.
Note: The current ICE has absolutely no connection with Middle Earth Role Playing. NOT one of the properties purchased by Aurigas Aldebaron LLC in 2001.
37 Fulbourn Road
Cambridge
Ironwolf Industries publishes rules for, American War of Independence and American Civil War.
We hope to become a comfortable stop in the eternal journey for that perfect wargaming experience. Tutorials, examples, and templates abound on the Internet, many with lots of tips for high end details. Our main effort is providing examples, ideas, and suggestions for the regular wargamer. Nothing wrong with high end stuff. We love it and we buy tons of it. But there's also nothing wrong with finding ways to do good, solid work without investing every spare hour in detailomania.
Our forté is simple, cheap, yet (surprisingly?) robust aids for wargaming. Tools, games, scenarios, swag, advice, examples, experience, philosophical musings, resources, hints, tips, miscelanea. We will both provide our own (some for free, some for sale) and point you to others' (some for sale, some for free). And we hope (again) to help wargamers who stop by to share, trade, and learn.
LMW Works, LLC publishes historical tabletop wargame rules and educational games, historical and spiritual non-fiction, and consumer catalogues. At this time, LMW Works, LLC does not publish fiction. The company headquarters is in Hanceville, Alabama.!
Philip J. and Lynne Viverito are co-owners of LMW Works, LLC and have been publishing manuscripts and catalogs since 1998. They started the business near Buffalo, NY, but moved production to Alabama in 2013. The company currently has an offering of over one dozen titles and is now accepting manuscripts.
LMW Works is best known for its Classical Hack series, through which tabletop gamers can learn the tactics used by some of the greatest military leaders of the ancient world. The Classical Hack series spans more than 4,000 years of military history, from the campaigns of the Old Testament through The Crusades and the rise of Feudalism.
Our Catalog
Holy Hack, Hacking by the Book, explores the battles that shaped the pre-Christian world from the times of the great Egyptian dynasties through the rise of the Babylonian Empire. Homeric Hack examines the individual struggles and major military campaigns during the times Homer and the Trojan War. Classical Hack: Second Edition delves into the conflicts and conquests that helped shaped civilization from 600 BC to 600 AD, as illustrated by the cover art of Alexander Crossing the Granicus River by Peter Connolly, F.A.S. Classical Hack: Scenarios Rome focuses specifically on Roman military campaigns, from 750 B.C. to 250 A.D. Hack in the Dark ushers in the Dark Ages from the fall of the Roman Empire through the rise of the legend of King Arthur, and Knight Hack delves deeper into the Middle Ages as Great Britain and France rise as formidable European military powers.
Moving forward on the historical timeline, LMW Works enters 16th Century England with Pike Hack: the Road to Dunbar. This volume explores the three civil wars that reshaped the political and economic structures of Great Britain in the age of Cromwell. Eagles, Swords, & Bayonets closes out the 16th Century by revisiting the Napoleonic era and the battles that made France an imperialist power.
What collection of gaming systems
What collection of gaming systems would be complete without a foray into the American Civil War? LMW Works and author Scott Monsour capture the battles that marked the bloodiest conflict in American history in Rally 'Round the Flag. This fast paced, easy-to-grasp game system teaches authentic military strategies used by the North and the South between the years 1861 and 1865.
Gamers can recreate modern and futuristic warfare with three LMW Works' titles: Panzer Truppe (by Chris Pagano), Snipers! Duck, Dodge, & Shoot (by James Birdseye), and Hyperspace Hack (by Russ Lockwood). In Panzer Truppe, gamers can recreate the legendary tank battles that marked World War II as the first truly technological war. Snipers! Duck, Dodge, & Shoot places gamers in the rugged Italian countryside to fend off encroaching German forces. Part of the challenge is trying to engage troops under brutal weather conditions and conducting skirmishes in formidable Apennine Mountains. Hyperspace Hack looks to the future of aerial warfare by putting the gamer in charge of an armada of 50 or more interstellar fighters, complete with three-sided battles, crew promotions, and planet-killing lasers!
LMW Works product list
Classical Hack Series
Holy Hack
Knight Hack
Classical Hack
Scenarios Rome
Hack in the Dark
Scenarios Macedonia
Age of Enlightenment
Pike Hack
Eagles, Swords & Bayonets
Civil War Era
Rally 'Round the Flag
Modern Warfare
Panzer Truppe
Hyperspace Hack
Snipers! Duck, Dodge, & Shoot
LMW Authors
Jim Birdseye
Chris Pagano
Russ Lockwood
Scott Monsour
Philip J. Viverito
Richard Kolhbacher
LMW Distributors
Noble Knight Games
On Military Matters
Golden Distribution
Military Miniatures USA
Old Glory 25s
Scale Specialties
Brookhurst Hobbies
Hanceville
AL 35077
LuXLu, in other words Luca Canese and Luigi Maini, have been passionate about board games and wargames for decades and have always been looking for a game that can fully satisfy us.
This research ultimately pushed us towards the first attempts to write some game regulations on our own, first by making slight changes to existing regulations, then trying to create new ones in a frantic search for something new that could somehow renew. the mechanics of today's wargames and games.
In 2010 we therefore decided to self-produce our first game and export it outside the doors of our club so that a wider audience could enjoy it. Over the years, passing from one event to another, we have made ourselves known and appreciated thanks to a series of expansions and new games.
Majestic Twelve Games is a leading independent publisher of tabletop adventure games.
Majestic Twelve Games was founded in 1788 by a portly Viennese shopkeeper who little suspected the juggernaut into which his wenig Liebhaberei would develop. Initial forays into the infant Kriegspiel market were disappointing: witness the violently negative response to MJ12's first product, Wars of the Swedish Impressionists, which resulted in the company's warehouse being put to the torch.
While this was regarded as a minor inconvenience by the excessively-optimistic MJ12, it unfortunately resulted in a 200-year hiatus before the company's next release. In 1994, Starmada was unveiled to the general public as a "freeware" game via the rec.games.design Usenet board. As this event triggered neither widespread rioting nor arson, MJ12 considered it a resounding success.
Since then, MJ12 has shown itself to be a leader in the small-press wargaming community. Starmada is regularly cited as a favorite among starship combat gamers, and games such as Defiance, Grand Fieets, and Iron Stars have carved out sizeable niches among discriminating leadheads.
Majestic Twelve Games is a sole proprietorship, currently doing business in Castle Rock, Colorado.
If you want to know more about who we're not, follow this link, if you dare.
Castle Rock
Colorado 80104
The Mantic Team is made up of hobby enthusiasts and world class creatives that bring you miniature ranges such as. Deadzone, Kings of War and Warpath. Not to mention some of the best board games on the market like Hellboy. The Walking Dead, Here’s Negan, Star Saga (the futuristic dungeon crawler) and DreadBall. The Futuristic Sports Game
Bulwell
Nottingham
NG6 8PF
My real Name is Paul Ward, I was born in 1961, (I share my birthday with Nelson), I'm married with one daughter and five cats. I live in Woking in the south of England, the town where the Martians landed in War of the Worlds.
I work as a Teaching Assistant in a local School, a job I really enjoy as I get lots of time off and don’t have to work weekends. It’s also a fairly worthwhile thing to do, teaching the young. I get all the fun of being a teacher and none of the boring planning and marking stuff.
Previously I’ve had many jobs. I’ve been the manager of both a bookshop and a comic shop, I’ve worked as an illustrator and designer for many years and owned my own games shop. I’ve worked in factories and on building sites and for the software industry as a game designer.
My interests include games (obviously), not just wargaming but RPGs board games and video games too. I read a lot, mostly history for the factual stuff, I like first hand accounts especially; and a mixture of genres for fiction. I used to collect comics but nowadays I can’t be bothered. I occasionally buy a couple that look interesting but my collection has shrunk to include mainly the ones I read in the 60s and 70s when I was starting to read them and everything was new and exciting.
There are a few later gems and quite a lot of European stuff left in too.
I like films and have a fairly large collection of Blu-Rays and dvds.
I bought my first miniature in 1978, the Death Dealer figure by Ral Partha, and my lead addiction started from then. Previously I had owned many plastic Cowboys, Indians and US Cavalry made by Timpo and Britons and their like. I also had a well used set of 1/32 Airfix WWII figures. I'm currently rebuilding all these old collections in lead. Updates on my progress will appear on this site regularly of course.
I began Matakishi's Tea House in January 2006 as a way to chronicle my projects and it quickly grew in size and popularity with over 4.5 million visitors in it's 11 years of existence. Now, in 2017, It's got a new home here with a new hosting service and new ways to present my work.
Megalith Games Ltd. is a UK registered company founded in December 2008 by a core of two fanatical tabletop game experts. Which would be us – David and André.
Our goal with this company is to focus on releasing innovative games, especially in the tabletop and roleplaying genres.
Although our company registered in the UK and located in Germany We consider ourselves to be a european company. With an international focus, due to many business contacts in many different countries.
Our products will distributed across Europe in several languages. Also overseas in the USA and in the asian markets.
What We Do
Our purpose is to move the gaming hobby to the next level. By creating games which are both very playable and highly realistic!
Currently our work focussed on our miniatures skirmish tabletop game GODSLAYER, which been released on 1st October 2012.
What We Believe InOur primary aim is to release a series of miniatures-based games. Which will reach a new level of realism and playability, pushing the miniatures gaming hobby to a new level!
We invest tremendous amounts of care in our products because first and foremost. We are gamers, and we want them to be perfect for our gaming. Be they models, rulebooks or other accessories.
We always try our best to keep the cost of our products as low as possible, and even though there are circumstances we cannot influence which might force us to adjust our prices. We can assure you that we will always be fair to our customers and only raise prices where unavoidable! Our purpose is not to get rich, and we do not have stockholders we need to satisfy with high profits; we are a company of gamers for gamers!
via Angelo Biffi 32
20056 Trezzo sull’Adda (MI)
Italy
Minden designs are crafted to emphasize historicity and playability. Designs cover a wide range of subjects, scales, eras, and game systems. Our games have small footprints, but punch way beyond their size when it comes to wargaming fun. With lower production costs (you must cut out the thick-card counters, and supply your own dice; games are packaged in zip-top bags), we can pass savings along to you.
Whether you enjoy traditional hexagon games, naval miniatures, solitaire designs, abstract political simulations, or all of the above, Minden games have the mix of historical insight, strategy, and high playability that you should expect from a wargame, at the right price.
P.O. Box 10667
Glendale
AZ 85318
United States