Warmaster Rules - Downloads & Supplements

Warmaster Rules – Downloads & Supplements. Warmaster is a set of fantasy rules developed by Games Workshop that also produce. Warhammer and Lord of the Rings miniatures rules. The game is scaled for 10mm miniatures. Its designed to represent armed combat at the regiment and brigade level set in a fantasy world.

Combat and casualties

In Warmaster, armed combat and casualties happen at the stand level. That’s for every stand in a unit, a number of dice, rolled in combat. As whole stands removed by suffering casualties, the number of dice likewise decreases.

Command mechanics in Warmaster

The command mechanics in Warmaster are simple. For each Commander has a Command value. To issue a command. Such as move forward to a unit, 2 dice must be rolled against the targets command value. For every subsequent order that’s undertaken the target number becomes harder to achieve. As a consequence, despite being on the surface a move-counter move system. The turns are variable length and each player may not have the full opportunity to achieve everything they would like to. These simple mechanics introduces enjoyable tension into whats otherwise a for the most part a conventional set of wargame rules.

The ultimate big battles

There can be few people who have collected and gamed with armies of model warriors who have not dreamed of recreating the ultimate big battle. Such a battle wouldn’t be just a battle. Or rather not just the immediate confrontation between rival warriors. But would encompass the manoeuvre and counter manoeuvre of armies. The disposition of whole brigades and the execution of bold strategies as imaginative as they are ambitious. As venerable generals will know. Few games offer such opportunities, preferring instead to restrict themselves to the minutiae of individual combat. And the intricate details of weapons and armour. Such things have their place, without doubt, but there surely beckons a bigger and altogether grander challenge.

And that, I guess, is what the Warmaster game is all about! I haven’t enough room here to tell you the details. Flick through the book and you’ll get an idea of how the games structured. The photographs will show you what the model armies look like far more effectively than words can describe. What I would like to say is that Warmaster is a very different game to games you might have played before. Indeed, its very different from Games Workshop well known Warhammer game. For example, because it represents an entirely different level of conflict. Veteran players who have become expert at other games, particularly at Warhammer. May at first find some of the concepts in Warmaster disturbingly unfamiliar. As these concepts underpin the whole game it’s probably worthwhile taking a look at these from the start.

General’s ability to command

Warmaster is fundamentally a game based on a general’s ability to command. Rather than on his troops’ ability to fight, although that will come in useful too! Each turn of the game reflects the time taken to consider, formulate, communicate and enact decisions made by the general. Rather than the literal time it might take for a man to walk or run a certain distance or shoot an arrow. Indeed, as in real wars, we must assume that our warriors spend a great deal of time awaiting orders. And relatively little time actually moving or fighting.

This idea underpins the whole Warmaster game. Enough pre-ambling for now! I’ve expounded further upon the thinking behind the game at suitable points in the book. Where I felt it helped explain why specific rules work in certain ways. Therefore it only remains for me to say that I hope you enjoy exploring, playing. (and as I would make no claims to perfection). Improving upon the Warmaster game as much as I’ve enjoyed creating it.

Warmaster Rules – Downloads & Supplements Downloads

Rules Update By Rick Priestley & Stephan Hess

Warmaster, released more than two years ago. And, since then, we have published regular Questions & Answers (Q & A) features about the game rules in War Mag. Needless to say, as more and more queries merited more and more answers, this has grown into quite a brawny document. If not actually the sort of brute you wouldn’t want to meet on a dark night!

Putting this Annual together

When it came to putting this Annual together our first intention was simply to compile all of the Q & A to make a handy reference. Having compiled them we felt this was rather unsatisfactory the result being extremely long and not really very handy either. So instead, we have come up with a more comprehensive update as well as a revised (and much shortened) set of Q & A.

The updates given in page order from the front of the rulebook. Some of the entries are quite short and can be added directly to your rulebook with a pen or pencil. Others are more substantial and we suggest you cross out the old deleted versions. Photocopy the new pages, and keep them with your rulebook.

Together with the new Q & A

Together with the new Q & A, these updates effectively comprise a complete game revision – version 1.1 so to speak. We have avoided making massive changes to the game. And where we have made significant changes, the reasoning has been explained with a footnote. Many of the changes are simply re-wordings that won’t affect most players’ reading of the rules. But we’ve revised anyway to make the meaning clear.

There is at least one part of the game rules where a more substantial revision is probably justified. Namely the rules for the placement of chargers and charges to the flank. This official update doesn’t deal with that directly because we haven’t had time to properly assess an alternative version. Indeed it may be practically impossible to make such a major change without producing a new second edition rulebook. Instead, we’ve included them as ‘trial rules’ which you can find these on page 68.

These updates, the new Q & A

These updates, the new Q & A and the revised army lists have all been produced with the invaluable assistance. Of the following players together with their friends and local clubs. So thanks very much too:

  • Wayne Rozier
  • Dave Simpson
  • Christian Burnett
  • Mike Bolton
  • Chuck Goetz
  • Leslie Mitchell
  • Jim Kontilis
  • Bertrand Chaume
  • Greg Lane
  • Doug Leip

Warmaster Rules – Downloads & Supplements

Warmaster Armies

Rick Priestley Warmaster Armies was published in 2006 as an expansion and clarification for Warmaster. Games Workshop 10mm fantasy miniatures game.

This supplement to the Warmaster game contains all of the army lists for all of the supported races at the time of writing in 2005. Since the publication of Warmaster in 2000. The number of armies available has grown one at a time from the original six to thirteen complete armies. Rules for the new armies have been covered in different supplements and magazines over the ensuing years. Inevitably some variation has crept into the presentation along the way. To complicate matters further, some of the additional armies have been printed in both preliminary and updated versions. Whilst minor corrections have also been incorporated into the original army lists. This book updates all of the armies, including the original armies. And its intended to serve as a definitive reference for these armies for the foreseeable future.

Armies included are:

  • Empire (human)
  • Tomb Kings (undead)
  • Chaos
  • Orc
  • High Elf
  • Dwarf
  • Skaven
  • Lizardman
  • Bretonnia (human)
  • Kislev (human)
  • Dark Elf
  • Vampire Count (undead)
  • Daemon
  • Araby

Warmaster Annual 2003

Warmaster Annual, released in 2003. This expansion of Warmaster contains rules for Dark Elf, Skaven, Mercenary (Dogs of War), and Vampire Armies. Also included are the four best articles from the previous year’s Warmaster magazine.

Warmaster Annual 2002

Warmaster Annual, released in 2002. This expansion of Warmaster contains nineteen pages of updates to the basic rules. Along with rules for Lizardman, Bretonnian, Kislev, and Vampire Armies. Also included are the four best articles from the previous year’s Warmaster magazine.

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