Pike: City Arena Rules

Pike: City Arena Rules is a free game based on the PIKE game system. It introduces most of the basic play concepts used in Pike: War in Utopia while providing an entertaining self-contained game that is compatible with the full game.

Introduction to PIKE: City Arena

It is over 200 years since the first of the terran colonists landed on the uninhabited and unsuspecting planet of Neo-earth. Humans have begun to establish a new history of wanton destruction and unbridled creativity. The Singularity rift that eventually will lead to the establishment of a utopia is centuries away in the future. The fledging nation of U.S.N.A originally set-up by the North Americans of old earth is fast becoming one of the most powerful of the industrial states.

The Rise of Real Combat TV

As nations formed and the population began to be settled the media was there to cover it. Wherever a settler put a spade in the ground, wiped out a species or did something horrible to another human being a camera was there. The media became a chronicler of the pioneering years, and more.

To forget the hardships of day-to-day living the Neo-Earthlings immersed themselves in all forms of entertainment sims, V.R and finally real combat TV. Beginning as fighting matches between professional athletes it quickly evolved to include audience participation. Teams of home viewers roamed across elaborately battlegrounds beating the snot out of each other for the sake of entertainment.

These “teams” eventually became fighting orders with their own particular combat style. As long as TV audiences could see a New Texan housewife savagely mauling an accountant from Maine with a pain-wand each week real combat TV continued to be a success.

The Invention of FENRIR

Nobody knows exactly when the first FENRIR (Fusion Engine Non-Robotic Intercept Raider) invented. Originally developed as support for conventional army forces, they began to be used in the frontier areas and in civilian ‘control’ situations. The executives of the NABC (Neo-American Broadcasting Corporation) weren’t slow to adopt this new technology and use FENRIR in their real combat events. Unable to construct artificial battlefields of a sufficient size the Media networks purchased the ruins of Harmony, the former capital of the USNA state of Piermont that had been destroyed during the conflict with the Ontarians. In this city sized arena the combatants now range across the landscape in giant FENRIR machines dealing devastation to the opposing team (s). The ultimate televised combat sport is born!

In PIKE : city arena each person controls one of the four major real combat “teams” (see Setting-Up – Picking Teams below). The object is to crush the opposition while putting on the most entertaining show for the cameras.

To play PIKE: City Arena you will need the following items:

  • Playing Area : flat surface approx. 150 X 85cm
  • Dice : four-sided (d4), six-sided (d6), eight-sided (d8), ten-sided (d10), twelve-sided (d12), twenty-sided (d20). (available from gaming or hobby stores).
  • Playing pieces: cut-out figures available for download at our site. If you wish to use miniatures we recommend you use something like a 50mm figure.
  • Terrain: 2D available for download at our website.
  • Other stuff : Battle Sheets to keep track of the status of your team, pencils, ruler or tape measure.
  • This rulebook

Squashed Quokka Games professional game designer.

Website Address: http://sqg.freeservers.com/games.htm
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Address: PIKE: City Arena Rules

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