Pax Terra Rules is a dark futuristic Roleplaying Game set in a time when aliens have granted us the gift of interstellar travel. Imagine galactic life is teeming. And there are thousands of worlds we can colonize. Imagine contacting alien life. And we are technically and numerically superior.
Pax Terra Rules is 50 to 100 years in the future
Pax Terra is set about 50 to 100 years in the future. Technological progress has slowed somewhat as humanity directs its energy into conquering the cosmos. Human states battle amongst themselves crushing technologically inferior alien races into the ground. Imperialism has started anew, the sad thing about it starting again is we should know better. But no-one seems to care. Most alien races don’t stand a chance against us.
In traditional roleplaying brave heroes will bust their way into a dungeon, hack to death a heap of evil misshapen creatures and take all their stuff. In Pax Terra a group of Conflict Resolution Specialists, upholding their morale obligation to protect potential human victims, will upon contact with identified hostile elements engineer a kinetic solution that will ensure permanent negation of any threat posed. They will then set about offsetting any mission expenditure costs by retrieving items of value from said hostile elements.
It’s not about what you do – It’s how you say it. Put a nice spin on it and Mr. and Ms. New Colonist will be able to sleep well at night, knowing they are safe. Knowing they are not responsible.
Squashed Quokka Games professional game designer.
Website Address: http://sqg.freeservers.com/games.htm
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Address: Pax Terra Rules
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