OMM: New Uniform Plates, Lots of Wargames, Book, 22nd Mar 2021

The Wargames Directory Forums The latest Wargaming News General News OMM: New Uniform Plates, Lots of Wargames, Book, 22nd Mar 2021

Viewing 0 reply threads
  • Author
    Posts
    • #72743
      On Military Matters
      Participant

      PETER BUNDE UNIFORM PLATES

      377: IMPERIAL RUSSIA: Mounted Life Guard Artillery –  Another in the terrific series. Uniform plate with 20+ color figures, flags or standards, facings, etc. Descriptions on reverse side. $14.00

      378: AUSTRIAN EMPIRE: Hussar Regiment No.4 Erbprinz von Hesse-Homburg 1809-1815 –  Another in the terrific series. Uniform plate with 20+ color figures, flags or standards, facings, etc. Descriptions on reverse side. $14.00

      379: KINGDOM OF PORTUGAL: Artillery Regiments 1808-1815 –  Another in the terrific series. Uniform plate with 20+ color figures, flags or standards, facings, etc. Descriptions on reverse side. $14.00

      WARGAMES…

      AGAINST THE ODDS #53: Rome, Inc. –  ROME, INC. is a solitaire game about running the Roman Empire on a grand scale. Players run their Empire like a business, but with a bit more blood, bread, and circuses. From Augustus in 27 BCE to Diocletian in 286 CE. You’ll control the workings of the empire throughout, although you can pick four distinct scenarios (27 BCE, 70 CE, 138 CE and 222 CE). Each turn represents 5-10 years, with 10 turns in each of the four scenarios.  You’ll select all the statesmen, even emperors, to achieve your goals. You decide where to allocate resources (capital spending), raise new forces (hiring), undertake prestige projects (public relations), pleasing the mob (shareholders), or even setting aside a reserve for a rainy decade or two. You’ll need to blend military expansion with careful administration, as well as intrigue, making the most of what you have each turn, just like any modern-day CEO.  Contains: One full-color 22×34-inch mapsheet; 280 full-color 1/2-inch die-cut counters; 12-page Rule booklet; and 2 pages of charts and tables; Complexity – Medium; Playing time – From 3 to 4 hours per scenario; How challenging is it solitaire? – Excellent.  $40.00

      OMM Discount 15%: Now $34.00

      BLENHEIM 1704: August 13th, 1704   Tactical level, two-player game covering one of the pivotal battles during the War of Spanish Succession.  Uses the Seven Hex System (SHS) derives its name from the map which is divided into areas comprising of seven hexes which enables the player to adopt various positions within an area to reflect different tactical formations thereby making it more likely that an attack will succeed or defending units will stand firm. Contains: 22×34-inch map, 88 counters, two play aids, and 20-page rule book.  $56.00

      OMM Discount 10%: Now $50.40

      TROIS BATAILLES EN ALLEMAGNE: Vive l’Empereur Series Vol. IX The Vive l’Empereur Series offers a simulation of the battles fought during the Napoleonic Era in Europe between 1805 and 1815. The scale is the regiment, 250 meters per hex, and 30-minute turns. Scenarios: Jena (1806), Auerstadt (1806), and Siege of Danzig (1807).  Jena and Auerstadt offer 15 scenarios, including many what-if scenarios. Danzig simulates the siege of the great fortress between March and May 1807 and is played on two maps — an operational map of the region of Danzig, using the regular Vive l’Empereur rules, and a siege map where the French player will build a siege network to get closer to the mighty walls to breach them. Components: Five 22×34 inch maps, 560 counters, five play aids, 32-page rule book, and 24-page scenario rule book. $110.00

      OMM Discount 10%: Now $99.00

      TOULON 1793: Napoleon’s First Great Victory – Operational level wargame for two to seven players, covering the siege of Toulon, in the South of France, between 25 August and 21 December, 1793. Its area-based system covers the entire campaign from the initial landing by Anglo-Spanish forces (at the invitation of the rebel Toulonnaise) through to their evacuation of the town as their ships came under threat from the batteries of the previously unknown Napoleon Bonaparte. Operation points are at the heart of the system and combined with an innovative combat, loss and movement system generate a vast number of decision points for the players. Also includes spies, gendarmes, multi-national forces (and associated cooperation issues), reconnaissance, variable reinforcements, and more. The game map covers an area from Ollioules in the West to Sollies in the East and from Mount Farron in the North to Cap Cepet in the South. The game is played in 17 weekly turns and units range from detachments to regiments (with battalions and companies dominating the counter mix). Contains: 22×34-inch map, 528 counters, 4 play aids, and 24-page rule book.   $70.00

      OMM Discount 10%: Now $63.00

      THE GREAT GAME: Rival Empires in Central Asia 1837-1886 – Recreates the 19th Century Anglo-Russian struggle for supremacy in Central Asia. In the actual contest, Tsarist Russia resented British expeditions into the Steppe Khanates while Victorian Britain feared that Russian entreaties to Persia and Afghanistan would jeopardize India’s security. So the two imperial powers wove a complex tale of diplomatic intrigue, colonial conquest, and proxy wars that spanned 50 years. Card-driven game has players alternate moving officers (historical personalities) and troops across a point-to-point map of Central Asia in decade turns. Imperial powers strive to enlist vassal states such as Afghanistan and Bokhara into their camp through diplomacy or combat so an engaging game of move-counter move unfolds across the chessboard of Central Asia. Contains: 22×34 inch map, 120 counters, 1 deck of 54 cards, and 16-page rule book. $64.00

      OMM Discount 10%: Now $57.60

      MAORI WARS: New Zealand 1845-1872 –  Simulation of the principal uprisings that took place between 1845 and 1872 due to British colonial incursions into native Maori lands on the North Island of New Zealand. Conflict involved the destruction of numerous villages, pas (strongly fortified villages that featured intricate trench-works), and colonial settlements. The war introduced the British to a wily well-armed enemy whose defense works and strategy of ambush surprised and stymied them. As scenarios progress, so does the extent of the conflict. More British regulars, native-born Australian troops, and New Zealand militia enter and are allied with increasingly more tribes who tend to change sides at the most inopportune times (those supporting the British came to be known as Queenites). Contains: 22×34 inch map, 264 counters, 1 play aid, and 16-page rule book. $62.00

      OMM Discount 10%: Now $55.80

      NAPOLEON’S IMPERIUM 1798-1815 – Turn-based game of up to 18 turns (one turn equals one year) with a typical game being five to six turns. Approximately 80 to 100 battles will happen in that time. A Battle Point Game lasts 4 to 6 hours (variable turn length based on player agreement) while a Campaign Game can last up to 5 to 20 hours depending on the skills of the players. Victory occurs when one Alliance conquers the other by either achieving a Capital Victory (capturing key enemy territories) or a Battle Points Victory (based on favorable outcomes and achievements made during game play). The map is divided into land and sea territories with different economic values, Capital Cities, and Sea Ports. Product Information: Scope: Napoleonic Grand Strategic; Complexity: 6 out of 10; Solitaire Suitability: 4 out of 10; Time Scale: 1 Turn = 1 Year; Map Scale: Global map centered on Europe and North Africa; Unit Scale: 10,000 men per Infantry unit, 2,000 men per Cavalry unit, 50 cannon per Artillery unit, and 5 ships of the line per Fleet unit; Players: 2-8 players; Playing Time: 4-6 hours for Battle Point Game, 6-15 hours for Campaign Game depending upon skill of players. Each year of play takes approximately 40 minutes to one hour to complete. Components: Two paper maps of 22×34-inches each (Total map battlefield map size 34×44 inches); Two decks of 80 Battle Cards (160 cards); One deck of 80 Battle Point Cards; One Battle Point Card Replacement Board; Six sheets of 130 oversized counters each; Eight Player Aid Cards; One Battle Point Card; Weather Pad; Two Map Counter Placement Reference Cards; 40-page Rules Booklet; and Twenty Dice (10-sided red and blue). $110.00

      OMM Discount 10%: Now $99.00

      LE BATAILLE DE HANAU 1813 –  Retreating from the loss at Leipzig, Napoleon found before him at Frankfurt not only an Austrian corps commanded by Fresnel and Klenau, but the Bavarian corps of General de Wrede, which had defected from the French Grand Armee. Wrede thought he faced only a straggling mob of French, but soon discovered he faced the Imperial Guard, commanded by the Emperor himself. Nonetheless, after a repulse from the fighting overnight and in the morning, Wrede tried again. This is when the game begins. Components: One 22×34-inch map, 165 counters, three play aids, 40-page series rule book, 4-page game rule book, and booklet containing two scenarios. $54.00

      OMM Discount 10%: Now $48.60

      TANGA 1914: Invasion of German East Africa – Often referred to as ‘The Battle of the Bees,’ the Battle of Tanga, an amphibious attack launched by British and Indian forces, established the burgeoning reputation of Colonel (later General) Paul von Lettow-Vorbeck as he successfully defeated the British-led attempt to capture German East Africa. Some 80km from the border of British East Africa, Tanga was sited on a high plateau in German East Africa, and was its busiest sea port as well as being the site of the crucial Usambara railway. Already the subject of gunboat diplomacy by a British warship on 17 August, Tanga had been spared from bombardment by an agreement extracted from the town’s population to refrain from initiating local aggression. However, the British subsequently changed their minds and ordered General Aitken to capture the German colony via a landing at Tanga in November 1914; it was to be the first major action of the war in German East Africa. Something of a fiasco from the start, Aitken’s force of 8,000 insufficiently trained Indian reserves (from Indian Expeditionary Force ‘B’) were preceded by the inopportune arrival, on 2 November, of a British cruiser announcing the termination of the August agreement.  Components: One 22×34-inch map, 360 counters, 4 play aids, and 24-page rule book.  $54.00

      OMM Discount 10%: Now $48.60

      NEMESIS: Burma 1944 –  In 1944, the Japanese, being outnumbered and with hardly any supply, attacked. Why not? It worked in 1942. But this time Japanese hubris met British General Slim in the West; Stilwell’s well-trained and hard-fighting Chinese troops in the North; and Wingate’s Chindit brigades in the middle amongst them, and Chinese Yunnan soldiers in the East. Uses ‘Open Game Turn’ system of four phases — Assault (move/overrun); Attack; Supply Check; and Reinforcement — with the sequence determined by random chit draw except for the first one, which is chosen by the player. Each player has four chits, so combinations usually change each turn.  Components: One 22×34-inch map, 302 counters, 2 play aids, and 16-page rule book. $64.00

      OMM Discount 10%: Now $57.60

      BOOKS…

      WILLIAM BAILLIE’S VINDICATION: An Anatomy of the Battle of Kilsyth – General Baillie insisted on giving an account to the court of enquiry. This unique 17th century examination of how a General organized and fought a battle, coupled with Monro’s drill book for embattling in the Swedish style, creates a rare narrative of not just what happened in the battle, but also how it was fought. $42.00

      MORE AT THE WEBSITE

      Visit http://www.onmilitarymatters.com for all stocked items. If in doubt about an item or you wish to order, e-mail militarymatters@att.net or phone 609-466-2329. Thank you for your continued support.

Viewing 0 reply threads
  • You must be logged in to reply to this topic.