Wargaming Rules Publishers

Wargaming Rules Publishers a directory listed alphabetically for Wargames Rules Publishers their locations and opening times plus contact details. Would you like your Rules Company to be listed? Create an account to submit your website for ‘FREE

Test of Battle Games
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Long Business Description


Test of Battle Games produces miniature wargaming rules designed to allow players to take the roles of great military leaders.


Volley & BayonetVolley & Bayonet Black & White EditionVolley & Bayonet: Road to GloryCommand Decision 2nd EditionCommand Decision: Test of Battle

Business Website Address
The Admiralty Trilogy Group, LLC
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Long Business Description

The Admiralty Trilogy is a family of related simulations that covers tactical naval warfare in the late 19th, 20th and 21st centuries. This three-time award winning family includes, Dawn of the Battleship, Fear God & Dread Nought, Command at Sea and Harpoon4. These four wargames form the central foundation upon which numerous supplements and a bi-annual magazine, The Naval SITREP, are designed and supported.

The principal goal of the Admiralty Trilogy is to allow a player to experience naval history as never before with an easy to use miniatures game. By using a common game structure, with well-researched information, the trilogy series faithfully illustrates how naval warfare has developed over the past 110 years.

The Admiralty Trilogy games place the player in the role of a ship or formation commander in a realistic tactical environment. Each game presents the player with the same kind of tactical problems, based on the same data, that a naval commander faced while employing his forces. Victory depends on knowing your own capabilities and those of your opponent, and making the right decisions at the right time.

The Admiralty Trilogy is more than just a series of games. They are an accurate simulation of over a century of naval warfare. The combat models that make up the heart of the trilogy are based on accurate technical data combined with extensive engineering and operational analysis. Tactics that were successful throughout history will also work in the games.

Drawing on extensive wargaming, technical, and naval experience, the designers of the Admiralty Trilogy have accurately captured the feel and flavor of commanding a ship that intentionally sails into "harm's way." Are you ready to accept command? If so, join us as we seek a willing foe and sea room to maneuver.

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The League of Augsburg focuses on Napoleonic, Grand Alliance and World War Two gaming but has much more to catch your eye if you have 10 minutes to browse. There is a wide variety of photos, information and downloads to support my rule systems Republic to Empire and Beneath the Lily Banners.

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Business Address
Wordtwister Publishing
8 Egmont Park
G75 8PT
Tri Tac Games
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Long Business Description


Tri Tac Games had its humble beginnings in 1978 when Role Playing was a single boxed set of TSR books and hard to get polyhedral dice. First called "Tacky Tack Games", the company produced the classic Micro game, Geriatric Wars. Everybody laughed and enjoyed the inexpensive game. Within three years Rich Tucholka had created Fringeworthy, the first RPG of inter-dimensional travel, and was hard at work on Bureau 13, the first Late Twentieth Century Horror RPG, and a space Role Playing game called FFL: 2448. The company name was changed to reflect thenew and more serious products.


In the years prior to Richard's passing from cancer early in 2017, a concerted effort was begun to revise and modernize classic Tri Tac and expand Tri Tac's range of products. With Richard's health and stamina in decline, his partner, Mel Natcher aka Wasahbe Green, took the helm as General Manager of Tri Tac, aided by Sally Vilkrnan, their Chief Editor.


What Richard wanted more than anything else was for Tri Tac to live on. Those of us who loved him are doing our best to ensure the survival of his legacy.


There are a good number of Tri Tac Micro Games including Monster Squash, Geriatric Wars, Pteroductyl, The Viral Vegetable Wars, Drive By, War on High, Escape From Westerville State, Baby Boomer, Duck Trooper, and Beach Bunny Bimbos with Blasters. And then there's HOLES, a different kind of SF Miniatures Combat Game.


About Richard Tucholka


Richard Tucholka was an amazingly creative individual who traveled SF Conventions for more than thirty years. You can tell he was destined to be a SF and horror fan by his last name, which is a variant of the name of the Etruscan demon Tucholka, the Ferryman of the Dead.


Tucholka has been called "one of the unsung heroes of Role Playing" and "Michigan's Gaming Guru". Knights of the Dinner Table (KotDT) voted him “one of the top 20 RPG game designers, one of the good guys, and lucky to rub your dice on”.You may know him more for his work in the creation of the Role Playing game Bureau 13: Stalking the Night Fantastic, voted Best Fantasy RPG of 1991 by the RPGA Network at Gencon.  Classic RPGs designed by Tucholka include The Morrow Project*, Fringeworthy, FTL: 2448, Incursion, and Hardwired Hinterland. In his last years, he added Cloisters, Huradicator and Murderhoof to his body of work.


Modules include Invasion U.S., Rogue 417, Hellsnight, Haunts, Hearts, Bureau 13 Lost Files, Bureau 13 Special Edition, Bureau 13 Extreme, Bureau 13 Black Powder, Fringeworthy Portals I - IV, and the DM's Book Of Nasty Tricks & Misfit Magic.


Richard's accomplishments included work as a comic book publisher, book reviewer, and staff writer for STARDATE and STARDRIVE Magazine. His hobbies included gardening, house restoration, publishing, writing, reading (science fiction, game theory, anthropology, psychology, sociology, paleontology, astronomy, conspiracy theory and military history), and trying to index his 18,000+ books and B Budget Movies. Tucholka was a guest of honor at more than a dozen Science Fiction and gaming conventions over the years. He packed moms when he did "Uncle Richard's Trash Video Roundup" across the Midwest for a number of years at many Science Fiction Conventions and was a sought-after game master.


And he was owned by cats.


FBI Raid On Tri Tac Games, As Told By Rich Tucholka


OK, there has been rumor floating around about an FBI raid on Tri Tac Games.Let's set it straight. Yes, the raid happened. No kidding.


Apparently some fool at GENCON 1994 thought double-sized Plastic ID badges on flaming orange and bright pink paper were a threat to national security. These badges were given to players of Bureau 13 as promotional material. Here's the true story.


At 10 a.m. Tuesday morning, on 23rd August 1994, a special tactical team from the FBI gained swift and overwhelming entry into the corporate offices of Tri Tac Games in Pontiac, Michigan, to the great surprise of the entire staff which was still sipping coffee.


Rich Tucholka, owner and president of Tri Tac, was duly informed of his rights as the squad of federal agents neatly and politely searched the offices of Tri Tac, claiming to be looking for "phony FBI identification badges" and "illicit government operation manuals".


Tri Tac Games publishes an award winning Role Playing Game called Bureau 13, detailing the adventures of a secret government agency which uses magic and Harrier Jump Jets to defend America from supernatural criminals and monsters.


Alter painstakingly searching everything, from the yet to be released CD-ROM computer game version of Bureau 13, through the paperback copies of the cult hit novels from Ace Books in New York, absolutely nothing incriminating or illegal was discovered.


An incident close to the precedent setting invasion of Steve Jackson Games a few years ago by the US Secret Service which resulted in a major lawsuit, rightfully won by the innocent game company.

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313 334 4191
Business Address
235 West Fairmount
Pontiac
MI
48340
United States
Two Hour Wargames
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Long Business Description


Two Hour Wargames makers of entertaining tabletop games playable in two hours or less. All of our games can be played solo or same side (cooperatively) as well as head-to-head.

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Business Phone Number
928 302 1785
Business Address
PO Box 3233
Lake Havasu City
Arizona
86406
Wargames Research Group
Long Business Description


The Wargames Research Group (WRG) is a British publisher of rules and reference material for miniature wargaming.


WRG was founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties. Publishing rules for periods ranging from ancient times to modern armoured warfare, and reference books which are still considered standard works for amateur researchers and wargamers.

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Business Tags
Business Address
208 Mill Road
Cambridge
CB1 3NF
WargameSystems
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Long Business Description


WargameSystems the home of eRules World War II, eRules Modern War and other software products for serious wargamers. We would like to offer you useful tools and products to help you enjoy your hobby.


WargameSystems has been serving the wargaming community since 2001. We specialize in software for table-top wargaming using model miniatures.


WargameSystems brings you eRules World War II, a  rapid interface for the Wargames Research Group 'Wargames Rules 1925 to 1950'.


If you want to play tabletop wargames with military miniatures and realism is important to you, Do you want to concentrate on fire and manoeuvre, and not ploughing through pages and pages of rules.

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Warm Acre Games
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Long Business Description


Warm Acre Games is a small games company that has self-published. Spy or Die Trying, Hour of Glory, Bunkerstorm and No-Go-Zone. As well as producing its own range of 28mm metal miniatures.


We only make games that we enjoy playing ourselves – but if other people like them, so much the better! We don’t just make a game because we think it will sell – there’s no heart and soul in that.

Business Website Address
Business Address
15 Rose Hill
Port Isaac
Cornwall

PL29 3RL
Wiley Games
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Long Business Description


Wiley Games are original war games, rules, campaigns, scenarios, miniatures, custom cards and terrain goodies designed by Jaye Wiley.


About Us


Welcome to Wiley Games, a labor of love that has been twenty years in the making. I have been a lifelong gamer, starting like a lot in our strange little hobby, with Dungeons and Dragons. That led to painting miniatures, and then writing rules to play with them.


There was art school, a long career in the design industry, while all the time painting and tinkering with rules. But Fistful of Lead was really born of a bad wargaming convention experience. I went to my first convention in my early 20s at a local Union hall. There, a gentleman was running a truly large Wild West game. Until then, I had only played fantasy games with a few WW2 games mixed in. This was new!


When I saw the rules weren’t commercially available, I tried to ask the host about the game, especially his take on writing your own.


His rudeness cannot be properly put into words. Suffice to say, I decided then and there to write my own Wild West rules.


Fistful of Lead was born.


After years of playing it with my local gaming group, they talked me into publishing them in 2001. It had a small but loyal following. Last year, after more encouragement and prodding from the Fistful of Lead Yahoo Group, I created a bigger version, complete with a campaign system and scenarios. We ran this as a Kickstarter in 2016 to cover the cost of printing and adding custom cards and miniatures. It was a success.


There are no shortages of Wild West wargaming rules out there. But they don’t fit my own philosophy. Wargaming, for the most part, is a communal activity. It’s a chance to hang out with your friends, “push some lead around”, and most importantly, have fun.


I try to write rules that are easy to learn, don’t involve a lot of record keeping, have a Hollywood flair to them, and create lots of moments to laugh and talk about later around your favorite beverage.


The Fistful of Lead card driven game system allows for tense moments of decision where everyone is involved. They are great for beginners and battle hardened Grognards alike.


It is a perfect gateway system. Fistful of Lead doesn’t require a lot of miniatures to play. For a 1-on- 1 game, each player only needs 5-6 miniatures. This means you can try a new genre without a huge monetary investment. But it’s also scalable, where 6-8 players can easily play without slowing down the game too much.


Wiley Games is a small operation now, just my wife and I. I design, she runs thebusiness.


The plan is to keep growing. We introduced a Horse & Musket version of Fistful of Lead so you can fight the small skirmish actions that took place during the 18th and early 19th century. We created a SciFi version, Galactic Heroes, and finally a NEW Core set that led to our first supplement: Tales of Horror. We hope to release a constant stream of supplements, scenario books and quality terrain bits.


2021 UPDATE


Wiley Games is a family owned, independent company, providing rules & accessories for miniature-agnostic tabletop wargaming.


The Fistful of Lead System is:


Miniature AgnosticD10 GameSimple to Learn Easy to CustomizeInfinitely Replayable


We have 17 titles of various genres.  Most of our titles are skirmish level. Rules are easy to learn.  The quick-draw card-driven mechanics give players a Hollywood flair, creating the great gaming moments that we all love. The ability to add traits makes the rules endlessly playable.


We welcome new customers every day who have played the popular rules. They have become bored. 


Wargamers come to Wiley Games, for a haven of fun gaming, and their miniatures are happy.


Play Wiley Games.  Your miniatures will thank you.

Business Website Address
Business Address
Wiley Games
2300 S Heartland Court
Independence
MO 64057
United States