The Wargames Research Group (WRG) is a British publisher of rules and reference material for miniature wargaming.
WRG was founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties. Publishing rules for periods ranging from ancient times to modern armoured warfare, and reference books which are still considered standard works for amateur researchers and wargamers.
Cambridge
CB1 3NF
WargameSystems the home of eRules World War II, eRules Modern War and other software products for serious wargamers. We would like to offer you useful tools and products to help you enjoy your hobby.
WargameSystems has been serving the wargaming community since 2001. We specialize in software for table-top wargaming using model miniatures.
WargameSystems brings you eRules World War II, a rapid interface for the Wargames Research Group 'Wargames Rules 1925 to 1950'.
If you want to play tabletop wargames with military miniatures and realism is important to you, Do you want to concentrate on fire and manoeuvre, and not ploughing through pages and pages of rules.
Warm Acre Games is a small games company that has self-published. Spy or Die Trying, Hour of Glory, Bunkerstorm and No-Go-Zone. As well as producing its own range of 28mm metal miniatures.
We only make games that we enjoy playing ourselves – but if other people like them, so much the better! We don’t just make a game because we think it will sell – there’s no heart and soul in that.
Port Isaac
Cornwall
PL29 3RL
Wiley Games are original war games, rules, campaigns, scenarios, miniatures, custom cards and terrain goodies designed by Jaye Wiley.
About Us
Welcome to Wiley Games, a labor of love that has been twenty years in the making. I have been a lifelong gamer, starting like a lot in our strange little hobby, with Dungeons and Dragons. That led to painting miniatures, and then writing rules to play with them.
There was art school, a long career in the design industry, while all the time painting and tinkering with rules. But Fistful of Lead was really born of a bad wargaming convention experience. I went to my first convention in my early 20s at a local Union hall. There, a gentleman was running a truly large Wild West game. Until then, I had only played fantasy games with a few WW2 games mixed in. This was new!
When I saw the rules weren’t commercially available, I tried to ask the host about the game, especially his take on writing your own.
His rudeness cannot be properly put into words. Suffice to say, I decided then and there to write my own Wild West rules.
Fistful of Lead was born.
After years of playing it with my local gaming group, they talked me into publishing them in 2001. It had a small but loyal following. Last year, after more encouragement and prodding from the Fistful of Lead Yahoo Group, I created a bigger version, complete with a campaign system and scenarios. We ran this as a Kickstarter in 2016 to cover the cost of printing and adding custom cards and miniatures. It was a success.
There are no shortages of Wild West wargaming rules out there. But they don’t fit my own philosophy. Wargaming, for the most part, is a communal activity. It’s a chance to hang out with your friends, “push some lead around”, and most importantly, have fun.
I try to write rules that are easy to learn, don’t involve a lot of record keeping, have a Hollywood flair to them, and create lots of moments to laugh and talk about later around your favorite beverage.
The Fistful of Lead card driven game system allows for tense moments of decision where everyone is involved. They are great for beginners and battle hardened Grognards alike.
It is a perfect gateway system. Fistful of Lead doesn’t require a lot of miniatures to play. For a 1-on- 1 game, each player only needs 5-6 miniatures. This means you can try a new genre without a huge monetary investment. But it’s also scalable, where 6-8 players can easily play without slowing down the game too much.
Wiley Games is a small operation now, just my wife and I. I design, she runs thebusiness.
The plan is to keep growing. We introduced a Horse & Musket version of Fistful of Lead so you can fight the small skirmish actions that took place during the 18th and early 19th century. We created a SciFi version, Galactic Heroes, and finally a NEW Core set that led to our first supplement: Tales of Horror. We hope to release a constant stream of supplements, scenario books and quality terrain bits.
2021 UPDATE
Wiley Games is a family owned, independent company, providing rules & accessories for miniature-agnostic tabletop wargaming.
The Fistful of Lead System is:
Miniature AgnosticD10 GameSimple to Learn Easy to CustomizeInfinitely Replayable
We have 17 titles of various genres. Most of our titles are skirmish level. Rules are easy to learn. The quick-draw card-driven mechanics give players a Hollywood flair, creating the great gaming moments that we all love. The ability to add traits makes the rules endlessly playable.
We welcome new customers every day who have played the popular rules. They have become bored.
Wargamers come to Wiley Games, for a haven of fun gaming, and their miniatures are happy.
Play Wiley Games. Your miniatures will thank you.
2300 S Heartland Court
Independence
MO 64057
United States