Walter Moore Games publisher of wargames rules and scenarios for World War Two and modern combined arms combat at a tactical scale.
Modern Armor 2nd Edition
This rule system evolved from many play sessions of WRG’s “Wargames Rules 1950–2000,” Advanced Squad Leader, Panzertruppe, and so on. The objective is a fast moving game that provides verisimilitude, and addresses basic problems present in many games with reaction to enemy actions. The figure scale is a single vehicle or squad of infantry, with a turn covering roughly five minutes of combat. The rules are written to allow hex or map measurement, with one unit of distance equaling 50 meters. Typical scale is 1”=50m as a decent compromise between the scale of micro-armor figures and playing spaces.
The Armored Fist
The Armored Fist: Combined Arms Combat in the Second World War, is a rule system for squad and individual vehicle all arms combat during World War Two. Suitable for company to battalion sized actions during the Second World War. This system can simulate both infantry and combined arms operations and give realistic outcomes to combats early and late in the conflict. Simulate the real tactical choices that confronted commanders in every period of the conflict.
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