Future War Commander Rules

Future War Commander is an exciting wargame that allows you to re-create battles of the future using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm, 10mm, 15mm and 20mm) and no re-basing is required.

The rules come as a 140-page A4-sized book (either a print-on-demand monochrome book or a full-colour electronic PDF document) with over 60 pictures that illustrate how to play the game. These feature real miniatures as you see them on the gaming table. You also get a double-sided A4-sized quick reference sheet.

The game can be played at one of three levels: 1 base = 1 Platoon (the scale the game was designed for), 1 base = 1 Squad or Individual Vehicle, or 1 miniature = 1 Soldier or Vehicle. The ground scale is 1cm = 20m or 1cm = 10m respectively. One turn represents up to 30 minutes of real-life action.

Main Features
The main features of the game include:

command system that emphasizes the fog of war in a simple but effective manner
the same mechanism for casualty resolution throughout
rules for infantry, armour, reconnaissance, artillery, aircraft and future technology
examples of play using colour pictures of miniatures “in-action” to illustrate the game
minimal set-up time – simply assemble your forces and play
unique points system that allows for unequal forces but an equal chance of victory
41 well presented army lists covering the miniatures of 15 different manufacturers
11 scenarios for simulating combined-arms warfare of the future
suitable for solo, two-player & multi-player games at home, at the club, or in the garden!
one double-sided quick reference sheet included
no supplements – all you need to play in one book