6d6 Core 2nd Edition (2014)

6d6 Core

Quick and easy to learn, this innovative RPG introduces you to a brand new style of role playing. Designed from the ground up to support characterisation and creativity, it provides a space in which players and Game Leaders can let their imagination run free.

The core rules are not tied to any particular setting or genre. Instead, the book focuses on explaining the central game mechanics of the 6d6 RPG in a clear and easy-to-understand manner.

Fun, Easy and Fast

The secret of the 6d6 RPG comes down to a relentless focus on speed of play, creativity and role playing. During thousands of hours of play testing we have thrown out anything which slows the game down or gets in the way of the players’ imagination.

The result is a fast game which is easy to learn and lets players focus on role play and not rules.

Simple By Design

The heart of the 6d6 RPG is the powerful system of potential and advantages.

Potential controls how much you can do, and ebbs and flows from round to round. Large actions or multiple actions in one round will leave a character short on potential. Spend too much and you may be defenceless, but take it easy for a round or two and potential is built up. This gives combat a natural realism and opens up a more dynamic battlefield.

Advantages are your individual strengths, tricks and knowledge that can be used in an action. By themselves advantages are weak but their power comes from how they are combined. A warrior may use Brawn + Weapon Expertise + Longsword to strike an opponent; a spacecraft pilot may use Problem Solving + Navigation + Astrophysics + Computer Use to plot a course; a Private Eye may use Intimidate + Quick Wits to make a perp talk.

The power and role playing potential of the 6d6 RPG comes from what is and is not covered in the rules. Potential is tightly defined because it keeps the game fair and balanced. How Advantages are used is only limited by a player’s imagination and their ability to justify a combination to the other players.

The 6d6 RPG is simple to learn because there is only one mechanic. Flying a spaceship, casting a spell, scaling a wall, stabbing someone or bluffing your way into a secret cult are all handled in the same way. You spend potential to combine advantages and add their dice together. The opponent does the same to set a target to beat. The degree of success, e.g. the damage done, is the difference between the two.

Factors such as range and cover, as well as ad-hoc bonuses for preparation and good role playing simply add dice to the attacker’s or the defender’s action as appropriate.

6d6 Core

The 6d6 Core covers the basic game rules, handling social interactions, combat, traps, environmental hazards, challenges, and advice on being a better player. It also includes a quick-start guide for new players.

124 Pages
Full Colour
The 6d6 RPG is supported by a range of settings and adventures covering genres as diverse as fantasy, horror, science fiction and whodunit mysteries.