The Big City Monster Crisis Game, Monsters Rules came about as a result of much wine and a conversation with Jurrien DeJong. So it is his fault. The basic idea comes from many giant monster movies, from Godzilla (or Gojira to give him is proper name) onwards.
The game set in the present day, and its intended to expand the basic idea of ‘a monster destroying the city’. A little further than just pouring lots of firepower into the monster until it, inevitably, falls over.
There is a significant political dimension to this game (as there would be in any real-world crisis), and for this reason all the players represent the authorities. The monsters themselves (once you understand their motivations) have few real decisions to make, so they will run by Game Control.
There will be no winners or losers in this game the conventional sense.
You will all know at the end how well you did, and whether your political or operational objectives were met (or not). In the end you all want the same thing. To save Amsterdam. Can you do it?
Finally, if anyone sees any resemblance between this game and any of my other disaster or crisis games (such as DimSim, Nightmare in Detroit, or Behemoth) then that is entirely coincidental.
I hope you enjoy the game.
Jim Wallman professional game designer.
Website Address: http://jimwallman.org.uk/free-wargames/
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Address: Monsters Rules
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