Civil Disorder Rules are designed to simulate the events and actions of a major public disturbance of the type seen during the post-war years in the Western world. Inspired (if such is the word) by the continual media coverage of such regrettable events throughout the world.
Theory of Riots, Civil Disorder Rules
Fundamental to this game is a sort of Theory of Riots. Which is that a riot is one, violent, expression of deep-rooted unrest by members of the civil population. The causes of riots are not the subject of these rules, merely the events following their start.
Its intended for use with 25mm or OO/HO scale models. With a crowd of 150 or so figures and 40-50 police/security forces. There’s no reason why the game should not played using 1/300 scale models, or even 1/32! (provided of course that the other scales changed as appropriate).
The preferred way of playing the game is with one or more umpires. And a group of say, 4-6 players (but there are other ways of setting up the game – see later). The players all represent the Security Forces, given a copy of the SF Rules.
In practice, depending on umpire experience. We have found you need one umpire for every 3-4 players – there is quite a lot to do.
This game can also played quite successfully as a solo game. To most successful played solo it needs plenty of time to work through all the actions.
Jim Wallman professional game designer.
Website Address: http://jimwallman.org.uk/free-wargames/
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Address: Civil Disorder Rules
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