Agents of Gaming was formed in January 1992 by Bruce Graw, who was (at the time) employed by the US Air Force as a computer programmer. The purpose of the company was to run Galactic Conquest, the play-by-mail game which became Star Fleet Warlord. GC had originally been run as a hobby (first created in late 1989), but proved its worth in the first eight games as a legitimate PBM. The public debut came at Gen Con/Origins 1992, followed shortly by a deal with ADB to make it an official Star Fleet Universe product (an change the name to the current SFW heading).
Continental Conquest (then called Conquest of America) was written in 1992 and also started its first game at Gen Con/Origins. The European map was added in mid-1993 and the revision to the current rules (including the Oceania map) was completed in mid-1995.
The Star Fleet Times, the official Star Fleet Universe newsletter, was started in January 1995, replacing Starletter under exclusive license with ADB. Other AOG SFB packs began selling at approximately the same time (the first merchandise actually sold by AOG).
The concept for Babylon 5 Wars was dreamed up by Robert Glass in April 1996 and pitched to AOG, and was nearly dismissed as an impossible prospect! Rob persisted, called Warner Bros., and to everyone's surprise was able to secure the license (with the help of the established AOG name). Kelly Lofgren was brought on board shortly thereafter. The basic game system took four months to write and another six to refine and playtest. It was finished in late April 1997, one year after its conception.
Just who are these Agents of Gaming, anyway? Here's one of them, Bruce Graw, the owner and founder. (This picture was taken by an imager at Dayton Computerfest on 16 March 1996). Photos of other Agents are not yet available.
Dayton
OH 45459
United States