1650 A Capa & Espada Rules

1650 A Capa & Espada, is a miniatures game that takes place in the Kingdom of Iberia, an uchrony very similar to the Spanish Empire in the seventeenth century, besieged by multiple enemies. The Court fled southward to a new capital called Ysbilia. But the Old Purple Regiment, with the Duke of Alba at its head, expelled years ago as traitors from Ysbilia, returning, taking its main points and proclaiming itself the “New Order”, ready to take over the crumbling empire, to resurface and lead the reconquest. Any man willing to fight now travels to Ysbilia ready to deliver his weapon on either side in search of maravedis.

The game allows us to represent skirmishes between gangs of the two main factions, the Old Regime and the New Order, in different scenarios (Degollinas, ambushes, escort missions, assaults, etc …) and with conditions such as varied nightly contests, meteorological phenomena, rules enclaves (scenery that provides special rules who take their control), antagonists (characters managed “the game” and will face either the cause) and even an option to play solo when you will always contend to that challenge.

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